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UE3:OnlineSubsystemLive (UT3)
Object >> OnlineSubsystem >> OnlineSubsystemCommonImpl >> OnlineSubsystemLive |
- Package:
- OnlineSubsystemLive
- Implemented interfaces:
- OnlineContentInterface, OnlineGameInterface, OnlinePlayerInterface, OnlinePlayerInterfaceEx, OnlineStatsInterface, OnlineSystemInterface, OnlineVoiceInterface
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
See OnlineSubsystemLive properties.
Structs[edit]
ContentListCache[edit]
Modifiers: native
Holds the cached state of the content list for a single player
- array<OnlineSubsystem.OnlineContent> Content
- The list of returned content
- OnlineSubsystem.EOnlineEnumerationReadState ReadState
- Indicates the state of the async read
- array<delegate<OnContentChange> > ContentChangeDelegates
- The delegate to call when the content has changed (user logged in, etc)
- array<delegate<OnReadContentComplete> > ReadCompleteDelegates
- The delegate to call when the read is complete
- int NewDownloadCount
- The number of new downloadable content packages available
- int TotalDownloadCount
- The total number of downloadable content packages available
- array<delegate<OnQueryAvailableDownloadsComplete> > QueryDownloadsDelegates
- The delegate to call when the read is complete
DeviceIdCache[edit]
Modifiers: native
Per user cache of device id information
- int DeviceId
- The last selected device id for this user
- delegate<OnDeviceSelectionComplete> DeviceSelectionMulticast
- Delegate used to fire the array of events off
- array<delegate<OnDeviceSelectionComplete> > DeviceSelectionDelegates
- List of subscribers interested in device selection notification
FriendsListCache[edit]
Modifiers: native
Holds the cached state of the friends list for a single player
- array<OnlineSubsystem.OnlineFriend> Friends
- The list of returned friends
- OnlineSubsystem.EOnlineEnumerationReadState ReadState
- Indicates the state of the async read
- array<delegate<OnReadFriendsComplete> > ReadFriendsDelegates
- The array of delegates that notify read completion of the friends list data
- array<delegate<OnFriendsChange> > FriendsChangeDelegates
- The array of delegates that notify that the friends list has changed
InviteData[edit]
Modifiers: native
Holds the delegate and the last accepted invite for a player
- array<delegate<OnGameInviteAccepted> > InviteDelegates
- The per user delegates for game invites
- pointer{XINVITE_INFO} InviteData
- Cached invite data for the player
- OnlineGameSearch InviteSearch
- Game search results associated with this invite
LiveRemoteTalker[edit]
Extends: OnlineSubsystem.RemoteTalker
Modifiers: native
Information about a remote talker
- TalkerPriority LocalPriorities[4]
- Holds the priorities for each of the local players
- int NumberOfMutes
- The number of local talkers that have this remote talker muted
LoginDelegates[edit]
Modifiers: native
Holds an array of login delegates
- array<delegate<OnLoginChange> > Delegates
- This is the list of requested delegates to fire
PerUserDelegateLists[edit]
Modifiers: native
Since the static array of dynamic array syntax appears to be broken
- array<delegate<OnRecognitionComplete> > SpeechRecognitionDelegates
- The array of delegates for notifying when speech recognition has completed for a player
- array<delegate<OnUnlockAchievementComplete> > AchievementDelegates
- The array of delegates for notifying when an achievement write has completed
ProfileSettingsCache[edit]
Modifiers: native
Holds the cached state of the profile for a single player
- OnlineProfileSettings Profile
- The profile for the player
- array<delegate<OnReadProfileSettingsComplete> > ReadDelegates
- Used for per player index notification of profile reads completing
- array<delegate<OnWriteProfileSettingsComplete> > WriteDelegates
- Used for per player index notification of profile writes completing
- array<delegate<OnProfileDataChanged> > ProfileDataChangedDelegates
- Used to notify subscribers when the player changes their (non-game) profile
TalkerPriority[edit]
Modifiers: native
Information about a remote talker's priority
Zero means highest priority, < zero means muted
- int CurrentPriority
- Holds the current priority for this talker
- int LastPriority
- Holds the last priority for this talker
Delegates[edit]
See OnlineSubsystemLive delegates.
Functions[edit]
Native functions[edit]
See OnlineSubsystemLive native functions.
Other instance functions[edit]
- UT3-specific classes
- Classes in UT3 package OnlineSubsystemLive
- Classes implementing OnlineContentInterface (UT3)
- Classes implementing OnlineGameInterface (UT3)
- Classes implementing OnlinePlayerInterface (UT3)
- Classes implementing OnlinePlayerInterfaceEx (UT3)
- Classes implementing OnlineStatsInterface (UT3)
- Classes implementing OnlineSystemInterface (UT3)
- Classes implementing OnlineVoiceInterface (UT3)
- Subclasses of OnlineSubsystemCommonImpl (UT3)
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