Cogito, ergo sum

UE3:PBRuleNodeAlternate (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> PBRuleNodeBase >> PBRuleNodeAlternate
Package: 
Engine


Properties[edit]

Property group 'PBRuleNodeAlternate'[edit]

ASize[edit]

Type: float

Fixed size of A parts (usually columnes)

Default value: 512.0

bEqualSizeAB[edit]

Type: bool

If TRUE, A and B will be the same size. BMaxSize controls this size, and defines how many meshes will be inserted.

bInvertPatternOrder[edit]

Type: bool

If TRUE, pattern will be BABAB instead of ABABA

BMaxSize[edit]

Type: float

Maximum size of stretchable part between As, before inserting another A and B

RepeatAxis[edit]

Type: ProcBuildingRuleset.EProcBuildingAxis

Axis that repeating should be done along

Default values[edit]

Property Value
NextRules[0]
Member Value
LinkName 'A'
NextRules[1]
Member Value
LinkName 'B'