Gah - a solution with more questions. – EntropicLqd

UE3:PBRuleNodeEdgeMesh (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> PBRuleNodeBase >> PBRuleNodeEdgeMesh
Package: 
Engine


Properties[edit]

Property group 'PBRuleNodeEdgeMesh'[edit]

FlatThreshold[edit]

Type: float

Angle in degrees at which point surfaces are considered co-planar, and edge mesh is not added

Default value: 5.0

MainXPullIn[edit]

Type: float

Amount to 'pull in' the main face from each edge, to reduce overlap between edge mesh and face meshes

Default values[edit]

Property Value
NextRules[0]
Member Value
LinkName 'Main'
NextRules[1]
Member Value
LinkName 'Edge'