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UE3:PBRuleNodeQuad (UDK)

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UDK Object >> PBRuleNodeBase >> PBRuleNodeQuad
Package: 
Engine


Properties[edit]

Property group 'PBRuleNodeQuad'[edit]

Material[edit]

Type: MaterialInterface

Material to apply to created quad.

QuadLightmapRes[edit]

Type: int

Resolution of lightmap on this quad

Default value: 32

RepeatMaxSizeX[edit]

Type: float

How large each repeat of the texture is allowed to be along X.

Default value: 512.0

RepeatMaxSizeZ[edit]

Type: float

How large each repeat of the texture is allowed to be along Z.

Default value: 512.0