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UE3:PBRuleNodeQuad (UDK)
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Object >> PBRuleNodeBase >> PBRuleNodeQuad |
- Package:
- Engine
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Properties[edit]
Property group 'PBRuleNodeQuad'[edit]
Material[edit]
Type: MaterialInterface
Material to apply to created quad.
QuadLightmapRes[edit]
Type: int
Resolution of lightmap on this quad
Default value: 32
RepeatMaxSizeX[edit]
Type: float
How large each repeat of the texture is allowed to be along X.
Default value: 512.0
RepeatMaxSizeZ[edit]
Type: float
How large each repeat of the texture is allowed to be along Z.
Default value: 512.0