Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:PBRuleNodeQuad (UDK)

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UDK Object >> PBRuleNodeBase >> PBRuleNodeQuad
Package: 
Engine


Properties

Property group 'PBRuleNodeQuad'

Material

Type: MaterialInterface

Material to apply to created quad.

QuadLightmapRes

Type: int

Resolution of lightmap on this quad

Default value: 32

RepeatMaxSizeX

Type: float

How large each repeat of the texture is allowed to be along X.

Default value: 512.0

RepeatMaxSizeZ

Type: float

How large each repeat of the texture is allowed to be along Z.

Default value: 512.0