I love the smell of UnrealEd crashing in the morning. – tarquin
UE3:PBRuleNodeSize (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 05:44, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 4))
Object >> PBRuleNodeBase >> PBRuleNodeSize |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'PBRuleNodeSize'[edit]
bUseTopLevelScopeSize[edit]
Type: bool
If TRUE, uses the size of the entire building face, rather than just the area passed in to this rule
DecisionSize[edit]
Type: float
If size if less than this, fire < output, otherwise fire >=
Default value: 512.0
SizeAxis[edit]
Type: ProcBuildingRuleset.EProcBuildingAxis
Axis to check size of
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
NextRules[0] |
|
||||
NextRules[1] |
|