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UE3:ParticleEmitter (UDK)
Object >> ParticleEmitter |
- Package:
- Engine
- Direct subclass:
- ParticleSpriteEmitter
- This class in other games:
- UE2Runtime, UT2003, UT2004, U2XMP, UT3
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ParticleEmitter The base class for any particle emitter objects.
Properties
Property group 'Cascade'
bCollapsed
Type: bool
Modifiers: editoronly
This value indicates the emitter should be drawn 'collapsed' in Cascade
EmitterEditorColor
Type: Object.Color
The color of the emitter in the curve editor and debug rendering modes.
Default value:
Member | Value |
---|---|
A | 255 |
B | 150 |
G | 150 |
R | 0 |
EmitterRenderMode
Type: EEmitterRenderMode
How to render the emitter particles. Can be one of the following: ERM_Normal - As the intended sprite/mesh ERM_Point - As a 2x2 pixel block with no scaling and the color set in EmitterEditorColor ERM_Cross - As a cross of lines, scaled to the size of the particle in EmitterEditorColor ERM_None - Do not render
Property group 'Particle'
EmitterName
Type: name
The name of the emitter.
Default value: 'Particle Emitter'
InitialAllocationCount
Type: int
Initial allocation count - overrides calculated peak count if > 0
Internal variables
bCookedOut
Type: bool
If TRUE, then this emitter was 'cooked out' by the cooker. This means it was completely disabled, but to preserve any indexing schemes, it is left in place.
bIsSoloing
Type: bool
Modifiers: transient
If TRUE, then show only this emitter in the editor
ConvertedModules
Type: bool
Default value: True
LODLevels
Type: array<ParticleLODLevel>
Modifiers: editinline, export
PeakActiveParticles
Type: int
SubUVDataOffset
Type: int
Modifiers: transient
Enums
EEmitterRenderMode
- ERM_Normal
- ERM_Point
- ERM_Cross
- ERM_None
EParticleBurstMethod
- EPBM_Instant
- EPBM_Interpolated
EParticleSubUVInterpMethod
- PSUVIM_None
- PSUVIM_Linear
- PSUVIM_Linear_Blend
- PSUVIM_Random
- PSUVIM_Random_Blend
Structs
ParticleBurst
Modifiers: native
- int Count
- The number of particles to burst
- int CountLow
- If >= 0, use as a range [CountLow..Count]
- float Time
- The time at which to burst them (0..1: emitter lifetime)
Default values:
Property | Value |
---|---|
CountLow | -1 |