I'm a doctor, not a mechanic
UE3:ParticleEmitter (UT3)
Object >> ParticleEmitter |
Contents
- 1 Properties
- 1.1 Property group 'Particle'
- 1.2 Property group 'RequiredData'
- 1.3 Internal variables
- 1.3.1 bEnabled
- 1.3.2 bKillOnCompleted
- 1.3.3 BurstList
- 1.3.4 ConvertedModules
- 1.3.5 DirectUV
- 1.3.6 EmitterDuration
- 1.3.7 EmitterEditorColor
- 1.3.8 EmitterLoops
- 1.3.9 EmitterRenderMode
- 1.3.10 InterpolationMethod
- 1.3.11 KillOnDeactivate
- 1.3.12 LODLevels
- 1.3.13 Modules
- 1.3.14 ParticleBurstMethod
- 1.3.15 PeakActiveParticles
- 1.3.16 RandomImageChanges
- 1.3.17 RandomImageTime
- 1.3.18 ScaleUV
- 1.3.19 SpawnModules
- 1.3.20 SpawnRate
- 1.3.21 SubImages_Horizontal
- 1.3.22 SubImages_Vertical
- 1.3.23 SubUVDataOffset
- 1.3.24 TypeDataModule
- 1.3.25 UpdateModules
- 1.3.26 UseLocalSpace
- 2 Enums
- 3 Structs
- Package:
- Engine
- Direct subclass:
- ParticleSpriteEmitter
- This class in other games:
- UE2Runtime, UT2003, UT2004, U2XMP, UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ParticleEmitter The base class for any particle emitter objects. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'Particle'
EmitterName
Type: name
Default value: 'Particle Emitter'
InitialAllocationCount
Type: int
Initial allocation count - overrides calculated peak count if > 0
Property group 'RequiredData'
RequiredModule
Type: ParticleModuleRequired
Modifiers: transient, editinline
Internal variables
bEnabled
Type: bool
Default value: True
bKillOnCompleted
Type: bool
BurstList
Type: array<ParticleBurst>
Modifiers: export, noclear
ConvertedModules
Type: bool
Default value: True
DirectUV
Type: bool
EmitterDuration
Type: float
Default value: 1.0
EmitterEditorColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 0 |
B | 150 |
G | 150 |
R | 0 |
EmitterLoops
Type: int
0 indicates loop continuously
EmitterRenderMode
Type: EEmitterRenderMode
InterpolationMethod
Type: EParticleSubUVInterpMethod
KillOnDeactivate
Type: bool
LODLevels
Type: array<ParticleLODLevel>
Modifiers: editinline, export
Modules
Type: array<ParticleModule>
Modifiers: editinline, export
ParticleBurstMethod
Type: EParticleBurstMethod
PeakActiveParticles
Type: int
RandomImageChanges
Type: int
RandomImageTime
Type: float
Default value: 1.0
ScaleUV
Type: bool
Default value: True
SpawnModules
Type: array<ParticleModule>
Modifiers: native
SpawnRate
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionSpawnRate |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
SubImages_Horizontal
Type: int
Default value: 1
SubImages_Vertical
Type: int
Default value: 1
SubUVDataOffset
Type: int
Modifiers: transient
TypeDataModule
Type: ParticleModule
Modifiers: export
UpdateModules
Type: array<ParticleModule>
Modifiers: native
UseLocalSpace
Type: bool
Enums
EEmitterRenderMode
- ERM_Normal
- ERM_Point
- ERM_Cross
- ERM_None
EParticleBurstMethod
- EPBM_Instant
- EPBM_Interpolated
EParticleSubUVInterpMethod
- PSUVIM_None
- PSUVIM_Linear
- PSUVIM_Linear_Blend
- PSUVIM_Random
- PSUVIM_Random_Blend
Structs
ParticleBurst
Modifiers: native