Gah - a solution with more questions. – EntropicLqd
Difference between revisions of "UE3:ParticleModuleBeamSource (UT3)"
(Auto-generated page) |
(Talk) |
||
Line 50: | Line 50: | ||
| | | | ||
#50.0 | #50.0 | ||
− | |||
#50.0 | #50.0 | ||
− | |||
#50.0 | #50.0 | ||
− | |||
#50.0 | #50.0 | ||
− | |||
#50.0 | #50.0 | ||
− | |||
#50.0 | #50.0 | ||
− | |||
#50.0 | #50.0 | ||
− | |||
#50.0 | #50.0 | ||
− | |||
|- | |- | ||
| {{tl|RawDistribution||Object structs|LookupTableChunkSize}} | | {{tl|RawDistribution||Object structs|LookupTableChunkSize}} | ||
Line 102: | Line 94: | ||
| | | | ||
#25.0 | #25.0 | ||
− | |||
#25.0 | #25.0 | ||
− | |||
#25.0 | #25.0 | ||
− | |||
#25.0 | #25.0 | ||
− | |||
|- | |- | ||
| {{tl|RawDistribution||Object structs|LookupTableChunkSize}} | | {{tl|RawDistribution||Object structs|LookupTableChunkSize}} | ||
Line 135: | Line 123: | ||
| {{tl|RawDistribution||Object structs|LookupTable}} | | {{tl|RawDistribution||Object structs|LookupTable}} | ||
| | | | ||
− | |||
#0.0 | #0.0 | ||
#1.0 | #1.0 | ||
− | |||
#1.0 | #1.0 | ||
− | |||
− | |||
− | |||
#0.0 | #0.0 | ||
#0.0 | #0.0 | ||
#1.0 | #1.0 | ||
− | |||
− | |||
− | |||
#0.0 | #0.0 | ||
#0.0 | #0.0 |
Latest revision as of 07:40, 23 May 2008
Object >> ParticleModule >> ParticleModuleBeamBase >> ParticleModuleBeamSource |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ParticleModuleBeamSource
This module implements a single source for a beam emitter.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Source'[edit]
bLockSource[edit]
Type: bool
Whether to lock the source to the life of the particle
bLockSourceStength[edit]
Type: bool
Whether to lock the source to the life of the particle
bLockSourceTangent[edit]
Type: bool
Whether to lock the source to the life of the particle
bSourceAbsolute[edit]
Type: bool
Whether to treat the as an absolute position in world space.
Source[edit]
Type: DistributionVector.RawDistributionVector
Default source-point to use
Default value:
Member | Value |
---|---|
Distribution | DistributionSource |
LookupTable |
|
LookupTableChunkSize | 3 |
LookupTableNumElements | 1 |
Op | 1 |
SourceMethod[edit]
Type: ParticleModuleBeamBase.Beam2SourceTargetMethod
The method flag
SourceName[edit]
Type: name
The strength of the tangent from the source point for each beam
SourceStrength[edit]
Type: DistributionFloat.RawDistributionFloat
The strength of the tangent from the source point for each beam
Default value:
Member | Value |
---|---|
Distribution | DistributionSourceStrength |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
SourceTangent[edit]
Type: DistributionVector.RawDistributionVector
The tangent for the source point for each beam
Default value:
Member | Value |
---|---|
Distribution | DistributionSourceTangent |
LookupTable |
|
LookupTableChunkSize | 3 |
LookupTableNumElements | 1 |
Op | 1 |
SourceTangentMethod[edit]
Type: ParticleModuleBeamBase.Beam2SourceTargetTangentMethod
The method to use for the source tangent.