Mostly Harmless

UE3:ParticleModuleBeamSource (UT3)

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UT3 Object >> ParticleModule >> ParticleModuleBeamBase >> ParticleModuleBeamSource
Package: 
Engine
This class in other games:
UDK

ParticleModuleBeamSource

This module implements a single source for a beam emitter.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'Source'[edit]

bLockSource[edit]

Type: bool

Whether to lock the source to the life of the particle

bLockSourceStength[edit]

Type: bool

Whether to lock the source to the life of the particle

bLockSourceTangent[edit]

Type: bool

Whether to lock the source to the life of the particle

bSourceAbsolute[edit]

Type: bool

Whether to treat the as an absolute position in world space.

Source[edit]

Type: DistributionVector.RawDistributionVector

Default source-point to use

Default value:

Member Value
Distribution DistributionSource
LookupTable
  1. 50.0
  2. 50.0
  3. 50.0
  4. 50.0
  5. 50.0
  6. 50.0
  7. 50.0
  8. 50.0
LookupTableChunkSize 3
LookupTableNumElements 1
Op 1

SourceMethod[edit]

Type: ParticleModuleBeamBase.Beam2SourceTargetMethod

The method flag

SourceName[edit]

Type: name

The strength of the tangent from the source point for each beam

SourceStrength[edit]

Type: DistributionFloat.RawDistributionFloat

The strength of the tangent from the source point for each beam

Default value:

Member Value
Distribution DistributionSourceStrength
LookupTable
  1. 25.0
  2. 25.0
  3. 25.0
  4. 25.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

SourceTangent[edit]

Type: DistributionVector.RawDistributionVector

The tangent for the source point for each beam

Default value:

Member Value
Distribution DistributionSourceTangent
LookupTable
  1. 0.0
  2. 1.0
  3. 1.0
  4. 0.0
  5. 0.0
  6. 1.0
  7. 0.0
  8. 0.0
LookupTableChunkSize 3
LookupTableNumElements 1
Op 1

SourceTangentMethod[edit]

Type: ParticleModuleBeamBase.Beam2SourceTargetTangentMethod

The method to use for the source tangent.