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UE3:ParticleModuleCollision (UT3)
Object >> ParticleModule >> ParticleModuleCollisionBase >> ParticleModuleCollision |
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Properties[edit]
Property group 'Collision'[edit]
bApplyPhysics[edit]
Type: bool
bOnlyVerticalNormalsDecrementCount[edit]
Type: bool
If TRUE, then collisions that do not have a vertical hit normal will still react, but UsedMaxCollisions count will not be decremented. (ie., They don't 'count' as collisions) Useful for having particles come to rest on floors.
bPawnsDoNotDecrementCount[edit]
Type: bool
If TRUE, then collisions with Pawns will still react, but the UsedMaxCollisions count will not be decremented. (ie., They don't 'count' as collisions)
CollisionCompletionOption[edit]
Type: ParticleModuleCollisionBase.EParticleCollisionComplete
DampingFactor[edit]
Type: DistributionVector.RawDistributionVector
Default value:
Member | Value |
---|---|
Distribution | DistributionDampingFactor |
LookupTable |
|
LookupTableChunkSize | 6 |
LookupTableNumElements | 2 |
Op | 2 |
DampingFactorRotation[edit]
Type: DistributionVector.RawDistributionVector
Default value:
Member | Value |
---|---|
Distribution | DistributionDampingFactorRotation |
LookupTable |
|
LookupTableChunkSize | 3 |
LookupTableNumElements | 1 |
Op | 1 |
DelayAmount[edit]
Type: DistributionFloat.RawDistributionFloat
How long to delay before checking a particle for collisions. Value is retrieved using the EmitterTime. It is stored in the particle payload data. During update, the particle flag IgnoreCollisions will be set until the particle relative time has surpassed the DelayAmount.
Default value:
Member | Value |
---|---|
Distribution | DistributionDelayAmount |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
DirScalar[edit]
Type: float
The directional scalar value. This is a value that is used to scale the bounds to 'assist' in avoiding interpentration or large gaps.
Default value: 3.5
MaxCollisions[edit]
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionMaxCollisions |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
ParticleMass[edit]
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionParticleMass |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
VerticalFudgeFactor[edit]
Type: float
The fudge factor to use to determine vertical. True vertical will have a Hit.Normal.Z == 1.0 This will allow for Z components in the range of [1.0-VerticalFudgeFactor..1.0] to count as vertical collisions.
Default value: 0.1
Property group 'Performance'[edit]
bDropDetail[edit]
Type: bool
If TRUE, when the WorldInfo.bDropDetail flag is set, the module will be ignored.
Default value: True
Default values[edit]
Property | Value |
---|---|
bSpawnModule | True |
bUpdateModule | True |