Gah - a solution with more questions. – EntropicLqd
UE3:ParticleModuleColor (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ParticleModule >> ParticleModuleColorBase >> ParticleModuleColor |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Color'[edit]
bClampAlpha[edit]
Type: bool
Default value: True
StartAlpha[edit]
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionStartAlpha |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
StartColor[edit]
Type: DistributionVector.RawDistributionVector
Initial color for a particle as a function of Emitter time. Range is 0-255 for X/Y/Z, corresponding to R/G/B.
Default value:
Member | Value |
---|---|
Distribution | DistributionStartColor |
LookupTable |
|
LookupTableChunkSize | 3 |
LookupTableNumElements | 1 |
Op | 1 |
Default values[edit]
Property | Value |
---|---|
bCurvesAsColor | True |
bSpawnModule | True |