I love the smell of UnrealEd crashing in the morning. – tarquin
UE3:ParticleModuleLocationEmitter (UDK)
Object >> ParticleModule >> ParticleModuleLocationBase >> ParticleModuleLocationEmitter |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ParticleModuleLocationEmitter
A location module that uses particles from another emitters particles as spawn points for its particles.
Properties[edit]
Property group 'Location'[edit]
bInheritSourceRotation[edit]
Type: bool
If TRUE, the spawned particle should inherit the rotation of the source particle.
EmitterName[edit]
Type: name
Modifiers: export, noclear
The name of the emitter to use that the source location for particle.
InheritSourceRotationScale[edit]
Type: float
Amount to scale the source rotation by when inheriting it.
Default value: 1.0
InheritSourceVelocity[edit]
Type: bool
If TRUE, the spawned particle should inherit the velocity of the source particle.
InheritSourceVelocityScale[edit]
Type: float
Amount to scale the source velocity by when inheriting it.
Default value: 1.0
SelectionMethod[edit]
Type: ELocationEmitterSelectionMethod
The method to use when selecting a spawn target particle from the emitter. Can be one of the following: ELESM_Random Randomly select a particle from the source emitter. ELESM_Sequential Step through each particle from the source emitter in order.
Default values[edit]
Property | Value |
---|---|
bSpawnModule | True |
Enums[edit]
ELocationEmitterSelectionMethod[edit]
- ELESM_Random
- ELESM_Sequential