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Difference between revisions of "UE3:ParticleModuleLocationPrimitiveBase (UT3)"

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Latest revision as of 07:40, 23 May 2008

UT3 Object >> ParticleModule >> ParticleModuleLocationBase >> ParticleModuleLocationPrimitiveBase
Package: 
Engine
Direct subclasses:
ParticleModuleLocationPrimitiveCylinder, ParticleModuleLocationPrimitiveSphere
This class in other games:
UDK

ParticleModuleLocationPrimitiveBase Base class for setting particle spawn locations based on primitives. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'Location'[edit]

Negative_X[edit]

Type: bool


Default value: True

Negative_Y[edit]

Type: bool


Default value: True

Negative_Z[edit]

Type: bool


Default value: True

Positive_X[edit]

Type: bool


Default value: True

Positive_Y[edit]

Type: bool


Default value: True

Positive_Z[edit]

Type: bool


Default value: True

StartLocation[edit]

Type: DistributionVector.RawDistributionVector


Default value:

Member Value
Distribution DistributionStartLocation
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
  5. 0.0
  6. 0.0
  7. 0.0
  8. 0.0
LookupTableChunkSize 3
LookupTableNumElements 1
Op 1

SurfaceOnly[edit]

Type: bool


Velocity[edit]

Type: bool


VelocityScale[edit]

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionVelocityScale
LookupTable
  1. 1.0
  2. 1.0
  3. 1.0
  4. 1.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

Default values[edit]

Property Value
bSpawnModule True