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Difference between revisions of "UE3:ParticleModuleLocationPrimitiveBase (UT3)"
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Latest revision as of 07:40, 23 May 2008
Object >> ParticleModule >> ParticleModuleLocationBase >> ParticleModuleLocationPrimitiveBase |
- Package:
- Engine
- Direct subclasses:
- ParticleModuleLocationPrimitiveCylinder, ParticleModuleLocationPrimitiveSphere
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ParticleModuleLocationPrimitiveBase Base class for setting particle spawn locations based on primitives. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Location'[edit]
Negative_X[edit]
Type: bool
Default value: True
Negative_Y[edit]
Type: bool
Default value: True
Negative_Z[edit]
Type: bool
Default value: True
Positive_X[edit]
Type: bool
Default value: True
Positive_Y[edit]
Type: bool
Default value: True
Positive_Z[edit]
Type: bool
Default value: True
StartLocation[edit]
Type: DistributionVector.RawDistributionVector
Default value:
Member | Value |
---|---|
Distribution | DistributionStartLocation |
LookupTable |
|
LookupTableChunkSize | 3 |
LookupTableNumElements | 1 |
Op | 1 |
SurfaceOnly[edit]
Type: bool
Velocity[edit]
Type: bool
VelocityScale[edit]
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionVelocityScale |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
Default values[edit]
Property | Value |
---|---|
bSpawnModule | True |