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UE3:ParticleModuleLocationPrimitiveBase (UDK)
Object >> ParticleModule >> ParticleModuleLocationBase >> ParticleModuleLocationPrimitiveBase |
- Package:
- Engine
- Direct subclasses:
- ParticleModuleLocationPrimitiveCylinder, ParticleModuleLocationPrimitiveSphere
- This class in other games:
- UT3
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ParticleModuleLocationPrimitiveBase Base class for setting particle spawn locations based on primitives.
Properties[edit]
Property group 'Location'[edit]
Negative_X[edit]
Type: bool
If TRUE, the negative X axis is valid for spawning.
Default value: True
Negative_Y[edit]
Type: bool
If TRUE, the negative Y axis is valid for spawning.
Default value: True
Negative_Z[edit]
Type: bool
If TRUE, the negative Zaxis is valid for spawning.
Default value: True
Positive_X[edit]
Type: bool
If TRUE, the positive X axis is valid for spawning.
Default value: True
Positive_Y[edit]
Type: bool
If TRUE, the positive Y axis is valid for spawning.
Default value: True
Positive_Z[edit]
Type: bool
If TRUE, the positive Z axis is valid for spawning.
Default value: True
StartLocation[edit]
Type: DistributionVector.RawDistributionVector
The location of the bounding primitive relative to the position of the emitter.
Default value:
Member | Value |
---|---|
Distribution | DistributionStartLocation |
LookupTable |
|
LookupTableChunkSize | 3 |
LookupTableNumElements | 1 |
Op | 1 |
SurfaceOnly[edit]
Type: bool
If TRUE, particles will only spawn on the surface of the primitive.
Velocity[edit]
Type: bool
If TRUE, the particle should get its velocity from the position within the primitive.
VelocityScale[edit]
Type: DistributionFloat.RawDistributionFloat
The scale applied to the velocity. (Only used if 'Velocity' is checked).
Default value:
Member | Value |
---|---|
Distribution | DistributionVelocityScale |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
Default values[edit]
Property | Value |
---|---|
bSpawnModule | True |