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UE3:ParticleModuleLocationPrimitiveBase (UT3)

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UT3 Object >> ParticleModule >> ParticleModuleLocationBase >> ParticleModuleLocationPrimitiveBase
Package: 
Engine
Direct subclasses:
ParticleModuleLocationPrimitiveCylinder, ParticleModuleLocationPrimitiveSphere
This class in other games:
UDK

ParticleModuleLocationPrimitiveBase Base class for setting particle spawn locations based on primitives. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'Location'

Negative_X

Type: bool


Default value: True

Negative_Y

Type: bool


Default value: True

Negative_Z

Type: bool


Default value: True

Positive_X

Type: bool


Default value: True

Positive_Y

Type: bool


Default value: True

Positive_Z

Type: bool


Default value: True

StartLocation

Type: DistributionVector.RawDistributionVector


Default value:

Member Value
Distribution DistributionStartLocation
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
  5. 0.0
  6. 0.0
  7. 0.0
  8. 0.0
  9. 0.0
  10. 0.0
  11. 0.0
  12. 0.0
  13. 0.0
  14. 0.0
  15. 0.0
  16. 0.0
LookupTableChunkSize 3
LookupTableNumElements 1
Op 1

SurfaceOnly

Type: bool


Velocity

Type: bool


VelocityScale

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionVelocityScale
LookupTable
  1. 1.0
  2. 0.0
  3. 1.0
  4. 0.0
  5. 1.0
  6. 0.0
  7. 1.0
  8. 0.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

Default values

Property Value
bSpawnModule True