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UE3:ParticleModuleLocationPrimitiveBase (UT3)
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Revision as of 07:40, 23 May 2008 by (Talk)
Object >> ParticleModule >> ParticleModuleLocationBase >> ParticleModuleLocationPrimitiveBase |
- Package:
- Engine
- Direct subclasses:
- ParticleModuleLocationPrimitiveCylinder, ParticleModuleLocationPrimitiveSphere
- This class in other games:
- UDK
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ParticleModuleLocationPrimitiveBase Base class for setting particle spawn locations based on primitives. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'Location'
Negative_X
Type: bool
Default value: True
Negative_Y
Type: bool
Default value: True
Negative_Z
Type: bool
Default value: True
Positive_X
Type: bool
Default value: True
Positive_Y
Type: bool
Default value: True
Positive_Z
Type: bool
Default value: True
StartLocation
Type: DistributionVector.RawDistributionVector
Default value:
Member | Value |
---|---|
Distribution | DistributionStartLocation |
LookupTable |
|
LookupTableChunkSize | 3 |
LookupTableNumElements | 1 |
Op | 1 |
SurfaceOnly
Type: bool
Velocity
Type: bool
VelocityScale
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionVelocityScale |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
Default values
Property | Value |
---|---|
bSpawnModule | True |