Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:ParticleModuleLocationPrimitiveBase (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> ParticleModule >> ParticleModuleLocationBase >> ParticleModuleLocationPrimitiveBase
Package: 
Engine
Direct subclasses:
ParticleModuleLocationPrimitiveCylinder, ParticleModuleLocationPrimitiveSphere
This class in other games:
UDK

ParticleModuleLocationPrimitiveBase Base class for setting particle spawn locations based on primitives. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'Location'

Negative_X

Type: bool


Default value: True

Negative_Y

Type: bool


Default value: True

Negative_Z

Type: bool


Default value: True

Positive_X

Type: bool


Default value: True

Positive_Y

Type: bool


Default value: True

Positive_Z

Type: bool


Default value: True

StartLocation

Type: DistributionVector.RawDistributionVector


Default value:

Member Value
Distribution DistributionStartLocation
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
  5. 0.0
  6. 0.0
  7. 0.0
  8. 0.0
LookupTableChunkSize 3
LookupTableNumElements 1
Op 1

SurfaceOnly

Type: bool


Velocity

Type: bool


VelocityScale

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionVelocityScale
LookupTable
  1. 1.0
  2. 1.0
  3. 1.0
  4. 1.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

Default values

Property Value
bSpawnModule True