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UE3:ParticleModuleSpawnPerUnit (UDK)
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Object >> ParticleModule >> ParticleModuleSpawnBase >> ParticleModuleSpawnPerUnit |
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Properties[edit]
Property group 'Spawn'[edit]
bIgnoreSpawnRateWhenMoving[edit]
Type: bool
If TRUE, process the default spawn rate when not moving... When not moving, skip the default spawn rate. If FALSE, return the bProcessSpawnRate setting.
MovementTolerance[edit]
Type: float
The tolerance for moving vs. not moving w.r.t. the bIgnoreSpawnRateWhenMoving flag. Ie, if (DistanceMoved < (UnitScalar * MovementTolerance)) then consider it not moving.
Default value: 0.1
SpawnPerUnit[edit]
Type: DistributionFloat.RawDistributionFloat
The amount to spawn per meter distribution. The value is retrieved using the EmitterTime.
Default value:
Member | Value |
---|---|
Distribution | RequiredDistributionSpawnPerUnit |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
UnitScalar[edit]
Type: float
The scalar to apply to the distance traveled. The value from SpawnPerUnit is divided by this value to give the actual number of particles per unit.
Default value: 50.0
Default values[edit]
Property | Value |
---|---|
bSpawnModule | True |