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Difference between revisions of "UE3:ParticleModuleTypeDataTrail2 (UDK)"

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m (1 revision: class descriptions for UDK January update (part 3))
 
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Latest revision as of 06:42, 17 January 2010

UDK Object >> ParticleModule >> ParticleModuleTypeDataBase >> ParticleModuleTypeDataTrail2
Package: 
Engine
This class in other games:
UT3

ParticleModuleTypeDataTrail2 Provides the base data for trail emitters.

Properties[edit]

Property group 'Rendering'[edit]

RenderDirectLine[edit]

Type: bool


RenderGeometry[edit]

Type: bool


Default value: True

RenderLines[edit]

Type: bool


RenderTessellation[edit]

Type: bool


Property group 'Trail'[edit]

bClipSourceSegement[edit]

Type: bool

If true, do not join the trail to the source position

MaxParticleInTrailCount[edit]

Type: int

Max particles per trail

MaxTrailCount[edit]

Type: int

The number of live trails

Default value: 1

TessellationFactor[edit]

Type: int

The tessellation amount to use for each trail

Default value: 1

TessellationStrength[edit]

Type: float

The strength to apply to the tangents

Default value: 25.0

TextureTile[edit]

Type: int

The number of times to tile the texture along each trail

Default value: 1

Internal variables[edit]

Sheets[edit]

Type: int

The number of sheets to render

Default value: 1

TessellationFactorDistance[edit]

Type: float

The distance between particles for full TessellationFactor