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UE3:ParticleModule (UDK)

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UDK Object >> ParticleModule
Package: 
Engine
Direct subclasses:
ParticleModuleAccelerationBase, ParticleModuleAttractorBase, ParticleModuleBeamBase, ParticleModuleCollisionBase, ParticleModuleColorBase, ParticleModuleEventBase, ParticleModuleKillBase, ParticleModuleLifetimeBase, ParticleModuleLocationBase, ParticleModuleMaterialBase, ParticleModuleOrbitBase, ParticleModuleOrientationBase, ParticleModuleParameterBase, ParticleModuleRequired, ParticleModuleRotationBase, ParticleModuleRotationRateBase, ParticleModuleSizeBase, ParticleModuleSpawnBase, ParticleModuleStoreSpawnTimeBase, ParticleModuleSubUVBase, ParticleModuleTrailBase, ParticleModuleTypeDataBase, ParticleModuleUberBase, ParticleModuleVelocityBase
This class in other games:
UT3


Properties

Property group 'Cascade'

b3DDrawMode

Type: bool

If TRUE, the module should render its 3D visualization helper

ModuleEditorColor

Type: Object.Color

The color to draw the modules curves in the curve editor. If bCurvesAsColor is TRUE, it overrides this value.

Internal variables

bCurvesAsColor

Type: bool

If TRUE, the module displays vector curves as colors

bEditable

Type: bool

If TRUE, the module has had editing enabled on it

Default value: True

bEnabled

Type: bool

If TRUE, the module is enabled

Default value: True

bSpawnModule

Type: bool

If TRUE, the module performs operations on particles during Spawning

bSupported3DDrawMode

Type: bool

If TRUE, the module supports rendering a 3D visualization helper

bUpdateModule

Type: bool

If TRUE, the module performs operations on particles during Updating

LODDuplicate

Type: bool

If TRUE, this flag indicates that auto-generation for LOD will result in an exact duplicate of the module, regardless of the percentage. If FALSE, it will result in a module with different settings.

Default value: True

LODValidity

Type: byte

Modifiers: const

The LOD levels this module is present in. Bit-flags are used to indicate validity for a given LOD level. For example, if ((1 << Level) & LODValidity) != 0 then the module is used in that LOD.

Enums

EModuleType

ModuleType Indicates the kind of emitter the module can be applied to. ie, EPMT_Beam - only applies to beam emitters.

The TypeData field is present to speed up finding the TypeData module.

EPMT_General 
General - all emitter types can use it
EPMT_TypeData 
TypeData - TypeData modules
EPMT_Beam 
Beam - only applied to beam emitters
EPMT_Trail 
Trail - only applied to trail emitters
EPMT_Spawn 
Spawn - all emitter types REQUIRE it
EPMT_Required 
Required - all emitter types REQUIRE it
EPMT_Event 
Event - event related modules

EParticleSourceSelectionMethod

Particle Selection Method, for any emitters that utilize particles as the source points.

EPSSM_Random 
Random - select a particle at random
EPSSM_Sequential 
Sequential - select a particle in order

Structs

ParticleCurvePair

Modifiers: native, transient

string CurveName 
Object CurveObject