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UE3:Path_AvoidInEscapableNodes (UDK)

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UDK Object >> PathConstraint >> Path_AvoidInEscapableNodes
Package: 
Engine

- this constraint will throw out nodes which the pathing bot could get to, but not get away from. Normally this

 is not necessary as you're usually pathing somewhere so a node which you can't get out of is thrown out by A*, but if
 you're doing some sort of generic search (ie. for a node in range of something) you could end up with a node the bot can't
 escape from, thus causing him to be forever stuck.. this constraint will prevent that from happening

Properties

Height

Type: int


MaxFallSpeed

Type: int


moveFlags

Type: int


Radius

Type: int


Default values

Property Value
CacheIdx 11

Functions

Static functions

DontGetStuck

static function bool DontGetStuck (Pawn P)


Native functions

CachePawnReacFlags

private native function CachePawnReacFlags (Pawn P)


Events

Recycle

event Recycle ()

Overrides: PathConstraint.Recycle