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UE3:Path_AvoidInEscapableNodes (UDK)
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Object >> PathConstraint >> Path_AvoidInEscapableNodes |
- Package:
- Engine
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- this constraint will throw out nodes which the pathing bot could get to, but not get away from. Normally this
is not necessary as you're usually pathing somewhere so a node which you can't get out of is thrown out by A*, but if you're doing some sort of generic search (ie. for a node in range of something) you could end up with a node the bot can't escape from, thus causing him to be forever stuck.. this constraint will prevent that from happening
Properties[edit]
Height[edit]
Type: int
MaxFallSpeed[edit]
Type: int
moveFlags[edit]
Type: int
Radius[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
CacheIdx | 11 |
Functions[edit]
Static functions[edit]
DontGetStuck[edit]
Native functions[edit]
CachePawnReacFlags[edit]
private native function CachePawnReacFlags (Pawn P)
Events[edit]
Recycle[edit]
event Recycle ()
Overrides: PathConstraint.Recycle