Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:Path MinDistBetweenSpecsOfType (UDK)"
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'''Type:''' [[float]] | '''Type:''' [[float]] | ||
− | + | min dist between specs of the specified type type | |
====ReachSpecClass==== | ====ReachSpecClass==== |
Latest revision as of 05:42, 17 January 2010
Object >> PathConstraint >> Path_MinDistBetweenSpecsOfType |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
penalizes specs of a certain class if they are within a set distance of another mantle in the predecessor chain
Properties[edit]
InitLocation[edit]
Type: Object.Vector
can be used to indicate we last mantled at this location in previous path and we shouldn't take mantles within mindistbetweenmantles of that location
MinDistBetweenSpecTypes[edit]
Type: float
min dist between specs of the specified type type
ReachSpecClass[edit]
the class of the reach spec we want to enforce minimum distance between
NOTE: this must be the exact class, child classes will not match
Default values[edit]
Property | Value |
---|---|
CacheIdx | 10 |
Functions[edit]
Static functions[edit]
EnforceMinDist[edit]
static function bool EnforceMinDist (Pawn P, float InMinDist, class<ReachSpec> InSpecClass, optional Object.Vector LastLocation)
Events[edit]
Recycle[edit]
event Recycle ()
Overrides: PathConstraint.Recycle