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UE3:Path_MinDistBetweenSpecsOfType (UDK)

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UDK Object >> PathConstraint >> Path_MinDistBetweenSpecsOfType
Package: 
Engine

penalizes specs of a certain class if they are within a set distance of another mantle in the predecessor chain

Properties[edit]

InitLocation[edit]

Type: Object.Vector

can be used to indicate we last mantled at this location in previous path and we shouldn't take mantles within mindistbetweenmantles of that location

MinDistBetweenSpecTypes[edit]

Type: float

min dist between specs of the specified type type

ReachSpecClass[edit]

Type: class<ReachSpec>

the class of the reach spec we want to enforce minimum distance between

NOTE: this must be the exact class, child classes will not match

Default values[edit]

Property Value
CacheIdx 10

Functions[edit]

Static functions[edit]

EnforceMinDist[edit]

static function bool EnforceMinDist (Pawn P, float InMinDist, class<ReachSpecInSpecClass, optional Object.Vector LastLocation)


Events[edit]

Recycle[edit]

event Recycle ()

Overrides: PathConstraint.Recycle