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UE3:Path_WithinDistanceEnvelope (UDK)
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Object >> PathConstraint >> Path_WithinDistanceEnvelope |
Contents
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Properties[edit]
Property group 'Path_WithinDistanceEnvelope'[edit]
bOnlyThrowOutNodesThatLeaveEnvelope[edit]
Type: bool
when bSoft is false, should we throw out nodes whose start and end are both outside the envelope?
bSoft[edit]
Type: bool
if this is on instead of throwing out nodes outside traversal distance they will be gradiently penalized the further out they are
Default value: True
EnvelopeTestPoint[edit]
Type: Object.Vector
MaxDistance[edit]
Type: float
outer distance of envelope (distance from test actor)
MinDistance[edit]
Type: float
inner distance of envelope (distance from test actor)
SoftStartPenalty[edit]
Type: float
when a path exceeds specified traversal distance this penalty will be applied, and scaled up depending on how far outside the dist it is
Default value: 320.0
Default values[edit]
Property | Value |
---|---|
CacheIdx | 3 |
Functions[edit]
Static functions[edit]
StayWithinEnvelopeToLoc[edit]
static function bool StayWithinEnvelopeToLoc (Pawn P, Object.Vector InEnvelopeTestPoint, float InMaxDistance, float InMinDistance, bool bInSoft, optional float InSoftStartPenalty, optional bool bOnlyTossOutSpecsThatLeave)
Events[edit]
Recycle[edit]
event Recycle ()
Overrides: PathConstraint.Recycle