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Difference between revisions of "UE3:Path WithinDistanceEnvelope (UDK)"
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'''Type:''' [[float]] | '''Type:''' [[float]] | ||
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Revision as of 05:24, 17 January 2010
Object >> PathConstraint >> Path_WithinDistanceEnvelope |
Contents
- Package:
- Engine
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Properties
Property group 'Path_WithinDistanceEnvelope'
bOnlyThrowOutNodesThatLeaveEnvelope
Type: bool
when bSoft is false, should we throw out nodes whose start and end are both outside the envelope?
bSoft
Type: bool
if this is on instead of throwing out nodes outside traversal distance they will be gradiently penalized the further out they are
Default value: True
EnvelopeTestPoint
Type: Object.Vector
MaxDistance
Type: float
outer distance of envelope (distance from test actor)
MinDistance
Type: float
inner distance of envelope (distance from test actor)
SoftStartPenalty
Type: float
when a path exceeds specified traversal distance this penalty will be applied, and scaled up depending on how far outside the dist it is
Default value: 320.0
Default values
Property | Value |
---|---|
CacheIdx | 3 |
Functions
Static functions
StayWithinEnvelopeToLoc
static function bool StayWithinEnvelopeToLoc (Pawn P, Object.Vector InEnvelopeTestPoint, float InMaxDistance, float InMinDistance, bool bInSoft, optional float InSoftStartPenalty, optional bool bOnlyTossOutSpecsThatLeave)
Events
Recycle
event Recycle ()
Overrides: PathConstraint.Recycle