Gah - a solution with more questions. – EntropicLqd
UE3:Path_WithinTraversalDist (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 05:42, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 3))
Object >> PathConstraint >> Path_WithinTraversalDist |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'Path_WithinTraversalDist'[edit]
bSoft[edit]
Type: bool
if this is on instead of throwing out nodes outside traversal distance they will be gradiently penalized the further out they are
Default value: True
MaxTraversalDist[edit]
Type: float
Maximum distance to traverse along a branch
SoftStartPenalty[edit]
Type: float
when a path exceeds specified traversal distance this penantly will be applied, and scaled up depending on how far outside the dist it is
Default value: 320.0
Default values[edit]
Property | Value |
---|---|
CacheIdx | 4 |
Functions[edit]
Static functions[edit]
DontExceedMaxDist[edit]
Events[edit]
Recycle[edit]
event Recycle ()
Overrides: PathConstraint.Recycle