Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:Path_WithinTraversalDist (UDK)
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Revision as of 05:42, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 3))
Object >> PathConstraint >> Path_WithinTraversalDist |
- Package:
- Engine
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Properties
Property group 'Path_WithinTraversalDist'
bSoft
Type: bool
if this is on instead of throwing out nodes outside traversal distance they will be gradiently penalized the further out they are
Default value: True
MaxTraversalDist
Type: float
Maximum distance to traverse along a branch
SoftStartPenalty
Type: float
when a path exceeds specified traversal distance this penantly will be applied, and scaled up depending on how far outside the dist it is
Default value: 320.0
Default values
Property | Value |
---|---|
CacheIdx | 4 |
Functions
Static functions
DontExceedMaxDist
Events
Recycle
event Recycle ()
Overrides: PathConstraint.Recycle