My program doesn't have bugs. It just develops random features.

Difference between revisions of "UE3:PhATSimOptions (UDK)"

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{{UE3:PhATSimOptions (UT3)}}
+
{{infobox class
 +
| package = UnrealEd
 +
| parent1 = Object
 +
}}
 +
{{autogenerated}}
 +
<!-- enter class description -->
 +
 
 +
==Properties==
 +
===Property group 'Advanced'===
 +
====bPromptOnBoneDelete====
 +
'''Type:''' [[bool]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' config
 +
 
 +
<!-- enter variable description -->
 +
 
 +
'''Default value:''' True
 +
 
 +
====bShowConstraintsAsPoints====
 +
'''Type:''' [[bool]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' config
 +
 
 +
<!-- enter variable description -->
 +
 
 +
====bShowNamesInHierarchy====
 +
'''Type:''' [[bool]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' config
 +
 
 +
<!-- enter variable description -->
 +
 
 +
'''Default value:''' True
 +
 
 +
===Property group 'Anim'===
 +
====AngularDampingScale====
 +
'''Type:''' [[float]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' transient
 +
 
 +
Overall damping scaling applied to all motors.
 +
 
 +
'''Default value:''' 1.0
 +
 
 +
====AngularSpringScale====
 +
'''Type:''' [[float]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' transient
 +
 
 +
Overall spring scaling applied to all motors.
 +
 
 +
'''Default value:''' 1.0
 +
 
 +
====bBlendOnPoke====
 +
'''Type:''' [[bool]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' transient
 +
 
 +
Whether we should just show animation until poked, then snap to physics, wait PokePauseTime, then blend back to animation over PokeBlendTime.
 +
 
 +
====PhysicsBlend====
 +
'''Type:''' [[float]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' transient
 +
 
 +
Lets you manually control the physics/animation
 +
 
 +
'''Default value:''' 1.0
 +
 
 +
====PokeBlendTime====
 +
'''Type:''' [[float]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' config
 +
 
 +
Time taken to blend from physics to animation.
 +
 
 +
'''Default value:''' 0.5
 +
 
 +
====PokePauseTime====
 +
'''Type:''' [[float]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' config
 +
 
 +
Time between poking ragdoll and starting to blend back.
 +
 
 +
'''Default value:''' 0.5
 +
 
 +
====PreviewAnimSet====
 +
'''Type:''' {{cl|AnimSet}}
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' transient
 +
 
 +
AnimSet used for playing animations .
 +
 
 +
===Property group 'Drawing'===
 +
====ConstraintDrawSize====
 +
'''Type:''' [[float]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' config
 +
 
 +
Controls how large constraints are drawn in PhAT
 +
 
 +
'''Default value:''' 0.01
 +
 
 +
===Property group 'Lighting'===
 +
====Brightness====
 +
'''Type:''' [[float]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' config
 +
 
 +
<!-- enter variable description -->
 +
 
 +
'''Default value:''' 1.0
 +
 
 +
====SkyBrightness====
 +
'''Type:''' [[float]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' config
 +
 
 +
<!-- enter variable description -->
 +
 
 +
'''Default value:''' 0.25
 +
 
 +
===Property group 'MouseSpring'===
 +
====HandleAngularDamping====
 +
'''Type:''' [[float]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' config
 +
 
 +
<!-- enter variable description -->
 +
 
 +
====HandleAngularStiffness====
 +
'''Type:''' [[float]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' config
 +
 
 +
<!-- enter variable description -->
 +
 
 +
====HandleLinearDamping====
 +
'''Type:''' [[float]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' config
 +
 
 +
<!-- enter variable description -->
 +
 
 +
====HandleLinearStiffness====
 +
'''Type:''' [[float]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' config
 +
 
 +
<!-- enter variable description -->
 +
 
 +
===Property group 'Poking'===
 +
====PokeStrength====
 +
'''Type:''' [[float]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' config
 +
 
 +
<!-- enter variable description -->
 +
 
 +
'''Default value:''' 100.0
 +
 
 +
===Property group 'Simulation'===
 +
====bDrawContacts====
 +
'''Type:''' [[bool]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' config
 +
 
 +
<!-- enter variable description -->
 +
 
 +
====FloorGap====
 +
'''Type:''' [[float]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' config
 +
 
 +
<!-- enter variable description -->
 +
 
 +
'''Default value:''' 25.0
 +
 
 +
====GravScale====
 +
'''Type:''' [[float]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' config
 +
 
 +
<!-- enter variable description -->
 +
 
 +
'''Default value:''' 1.0
 +
 
 +
====SimSpeed====
 +
'''Type:''' [[float]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' config
 +
 
 +
<!-- enter variable description -->
 +
 
 +
'''Default value:''' 1.0
 +
 
 +
===Property group 'Snap'===
 +
====AngularSnap====
 +
'''Type:''' [[float]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' config
 +
 
 +
<!-- enter variable description -->
 +
 
 +
'''Default value:''' 15.0
 +
 
 +
====LinearSnap====
 +
'''Type:''' [[float]]
 +
 
 +
'''[[Variables#Modifiers|Modifiers]]:''' config
 +
 
 +
<!-- enter variable description -->
 +
 
 +
'''Default value:''' 2.0

Revision as of 06:24, 17 January 2010

UDK Object >> PhATSimOptions
Package: 
UnrealEd
This class in other games:
UT3


Properties

Property group 'Advanced'

bPromptOnBoneDelete

Type: bool

Modifiers: config


Default value: True

bShowConstraintsAsPoints

Type: bool

Modifiers: config


bShowNamesInHierarchy

Type: bool

Modifiers: config


Default value: True

Property group 'Anim'

AngularDampingScale

Type: float

Modifiers: transient

Overall damping scaling applied to all motors.

Default value: 1.0

AngularSpringScale

Type: float

Modifiers: transient

Overall spring scaling applied to all motors.

Default value: 1.0

bBlendOnPoke

Type: bool

Modifiers: transient

Whether we should just show animation until poked, then snap to physics, wait PokePauseTime, then blend back to animation over PokeBlendTime.

PhysicsBlend

Type: float

Modifiers: transient

Lets you manually control the physics/animation

Default value: 1.0

PokeBlendTime

Type: float

Modifiers: config

Time taken to blend from physics to animation.

Default value: 0.5

PokePauseTime

Type: float

Modifiers: config

Time between poking ragdoll and starting to blend back.

Default value: 0.5

PreviewAnimSet

Type: AnimSet

Modifiers: transient

AnimSet used for playing animations .

Property group 'Drawing'

ConstraintDrawSize

Type: float

Modifiers: config

Controls how large constraints are drawn in PhAT

Default value: 0.01

Property group 'Lighting'

Brightness

Type: float

Modifiers: config


Default value: 1.0

SkyBrightness

Type: float

Modifiers: config


Default value: 0.25

Property group 'MouseSpring'

HandleAngularDamping

Type: float

Modifiers: config


HandleAngularStiffness

Type: float

Modifiers: config


HandleLinearDamping

Type: float

Modifiers: config


HandleLinearStiffness

Type: float

Modifiers: config


Property group 'Poking'

PokeStrength

Type: float

Modifiers: config


Default value: 100.0

Property group 'Simulation'

bDrawContacts

Type: bool

Modifiers: config


FloorGap

Type: float

Modifiers: config


Default value: 25.0

GravScale

Type: float

Modifiers: config


Default value: 1.0

SimSpeed

Type: float

Modifiers: config


Default value: 1.0

Property group 'Snap'

AngularSnap

Type: float

Modifiers: config


Default value: 15.0

LinearSnap

Type: float

Modifiers: config


Default value: 2.0