My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:PhATSimOptions (UDK)"
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− | {{ | + | {{infobox class |
+ | | package = UnrealEd | ||
+ | | parent1 = Object | ||
+ | }} | ||
+ | {{autogenerated}} | ||
+ | <!-- enter class description --> | ||
+ | |||
+ | ==Properties== | ||
+ | ===Property group 'Advanced'=== | ||
+ | ====bPromptOnBoneDelete==== | ||
+ | '''Type:''' [[bool]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' config | ||
+ | |||
+ | <!-- enter variable description --> | ||
+ | |||
+ | '''Default value:''' True | ||
+ | |||
+ | ====bShowConstraintsAsPoints==== | ||
+ | '''Type:''' [[bool]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' config | ||
+ | |||
+ | <!-- enter variable description --> | ||
+ | |||
+ | ====bShowNamesInHierarchy==== | ||
+ | '''Type:''' [[bool]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' config | ||
+ | |||
+ | <!-- enter variable description --> | ||
+ | |||
+ | '''Default value:''' True | ||
+ | |||
+ | ===Property group 'Anim'=== | ||
+ | ====AngularDampingScale==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' transient | ||
+ | |||
+ | Overall damping scaling applied to all motors. | ||
+ | |||
+ | '''Default value:''' 1.0 | ||
+ | |||
+ | ====AngularSpringScale==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' transient | ||
+ | |||
+ | Overall spring scaling applied to all motors. | ||
+ | |||
+ | '''Default value:''' 1.0 | ||
+ | |||
+ | ====bBlendOnPoke==== | ||
+ | '''Type:''' [[bool]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' transient | ||
+ | |||
+ | Whether we should just show animation until poked, then snap to physics, wait PokePauseTime, then blend back to animation over PokeBlendTime. | ||
+ | |||
+ | ====PhysicsBlend==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' transient | ||
+ | |||
+ | Lets you manually control the physics/animation | ||
+ | |||
+ | '''Default value:''' 1.0 | ||
+ | |||
+ | ====PokeBlendTime==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' config | ||
+ | |||
+ | Time taken to blend from physics to animation. | ||
+ | |||
+ | '''Default value:''' 0.5 | ||
+ | |||
+ | ====PokePauseTime==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' config | ||
+ | |||
+ | Time between poking ragdoll and starting to blend back. | ||
+ | |||
+ | '''Default value:''' 0.5 | ||
+ | |||
+ | ====PreviewAnimSet==== | ||
+ | '''Type:''' {{cl|AnimSet}} | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' transient | ||
+ | |||
+ | AnimSet used for playing animations . | ||
+ | |||
+ | ===Property group 'Drawing'=== | ||
+ | ====ConstraintDrawSize==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' config | ||
+ | |||
+ | Controls how large constraints are drawn in PhAT | ||
+ | |||
+ | '''Default value:''' 0.01 | ||
+ | |||
+ | ===Property group 'Lighting'=== | ||
+ | ====Brightness==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' config | ||
+ | |||
+ | <!-- enter variable description --> | ||
+ | |||
+ | '''Default value:''' 1.0 | ||
+ | |||
+ | ====SkyBrightness==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' config | ||
+ | |||
+ | <!-- enter variable description --> | ||
+ | |||
+ | '''Default value:''' 0.25 | ||
+ | |||
+ | ===Property group 'MouseSpring'=== | ||
+ | ====HandleAngularDamping==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' config | ||
+ | |||
+ | <!-- enter variable description --> | ||
+ | |||
+ | ====HandleAngularStiffness==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' config | ||
+ | |||
+ | <!-- enter variable description --> | ||
+ | |||
+ | ====HandleLinearDamping==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' config | ||
+ | |||
+ | <!-- enter variable description --> | ||
+ | |||
+ | ====HandleLinearStiffness==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' config | ||
+ | |||
+ | <!-- enter variable description --> | ||
+ | |||
+ | ===Property group 'Poking'=== | ||
+ | ====PokeStrength==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' config | ||
+ | |||
+ | <!-- enter variable description --> | ||
+ | |||
+ | '''Default value:''' 100.0 | ||
+ | |||
+ | ===Property group 'Simulation'=== | ||
+ | ====bDrawContacts==== | ||
+ | '''Type:''' [[bool]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' config | ||
+ | |||
+ | <!-- enter variable description --> | ||
+ | |||
+ | ====FloorGap==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' config | ||
+ | |||
+ | <!-- enter variable description --> | ||
+ | |||
+ | '''Default value:''' 25.0 | ||
+ | |||
+ | ====GravScale==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' config | ||
+ | |||
+ | <!-- enter variable description --> | ||
+ | |||
+ | '''Default value:''' 1.0 | ||
+ | |||
+ | ====SimSpeed==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' config | ||
+ | |||
+ | <!-- enter variable description --> | ||
+ | |||
+ | '''Default value:''' 1.0 | ||
+ | |||
+ | ===Property group 'Snap'=== | ||
+ | ====AngularSnap==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' config | ||
+ | |||
+ | <!-- enter variable description --> | ||
+ | |||
+ | '''Default value:''' 15.0 | ||
+ | |||
+ | ====LinearSnap==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' config | ||
+ | |||
+ | <!-- enter variable description --> | ||
+ | |||
+ | '''Default value:''' 2.0 |
Revision as of 06:24, 17 January 2010
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Object >> PhATSimOptions |
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Properties
Property group 'Advanced'
bPromptOnBoneDelete
Type: bool
Modifiers: config
Default value: True
bShowConstraintsAsPoints
Type: bool
Modifiers: config
bShowNamesInHierarchy
Type: bool
Modifiers: config
Default value: True
Property group 'Anim'
AngularDampingScale
Type: float
Modifiers: transient
Overall damping scaling applied to all motors.
Default value: 1.0
AngularSpringScale
Type: float
Modifiers: transient
Overall spring scaling applied to all motors.
Default value: 1.0
bBlendOnPoke
Type: bool
Modifiers: transient
Whether we should just show animation until poked, then snap to physics, wait PokePauseTime, then blend back to animation over PokeBlendTime.
PhysicsBlend
Type: float
Modifiers: transient
Lets you manually control the physics/animation
Default value: 1.0
PokeBlendTime
Type: float
Modifiers: config
Time taken to blend from physics to animation.
Default value: 0.5
PokePauseTime
Type: float
Modifiers: config
Time between poking ragdoll and starting to blend back.
Default value: 0.5
PreviewAnimSet
Type: AnimSet
Modifiers: transient
AnimSet used for playing animations .
Property group 'Drawing'
ConstraintDrawSize
Type: float
Modifiers: config
Controls how large constraints are drawn in PhAT
Default value: 0.01
Property group 'Lighting'
Brightness
Type: float
Modifiers: config
Default value: 1.0
SkyBrightness
Type: float
Modifiers: config
Default value: 0.25
Property group 'MouseSpring'
HandleAngularDamping
Type: float
Modifiers: config
HandleAngularStiffness
Type: float
Modifiers: config
HandleLinearDamping
Type: float
Modifiers: config
HandleLinearStiffness
Type: float
Modifiers: config
Property group 'Poking'
PokeStrength
Type: float
Modifiers: config
Default value: 100.0
Property group 'Simulation'
bDrawContacts
Type: bool
Modifiers: config
FloorGap
Type: float
Modifiers: config
Default value: 25.0
GravScale
Type: float
Modifiers: config
Default value: 1.0
SimSpeed
Type: float
Modifiers: config
Default value: 1.0
Property group 'Snap'
AngularSnap
Type: float
Modifiers: config
Default value: 15.0
LinearSnap
Type: float
Modifiers: config
Default value: 2.0