Always snap to grid

UE3:PhATSimOptions (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> PhATSimOptions
Package: 
UnrealEd
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'Advanced'[edit]

bPromptOnBoneDelete[edit]

Type: bool

Modifiers: config


Default value: True

bShowConstraintsAsPoints[edit]

Type: bool

Modifiers: config


bShowNamesInHierarchy[edit]

Type: bool

Modifiers: config


Default value: True

Property group 'Anim'[edit]

AngularDampingScale[edit]

Type: float

Modifiers: transient

Overall damping scaling applied to all motors.

Default value: 1.0

AngularSpringScale[edit]

Type: float

Modifiers: transient

Overall spring scaling applied to all motors.

Default value: 1.0

bBlendOnPoke[edit]

Type: bool

Modifiers: transient

Whether we should just show animation until poked, then snap to physics, wait PokePauseTime, then blend back to animation over PokeBlendTime.

PhysicsBlend[edit]

Type: float

Modifiers: transient

Lets you manually control the physics/animation

Default value: 1.0

PokeBlendTime[edit]

Type: float

Modifiers: config

Time taken to blend from physics to animation.

Default value: 0.5

PokePauseTime[edit]

Type: float

Modifiers: config

Time between poking ragdoll and starting to blend back.

Default value: 0.5

PreviewAnimSet[edit]

Type: AnimSet

Modifiers: transient

AnimSet used for playing animations .

Property group 'Lighting'[edit]

Brightness[edit]

Type: float

Modifiers: config


Default value: 1.0

SkyBrightness[edit]

Type: float

Modifiers: config


Default value: 0.25

Property group 'MouseSpring'[edit]

HandleAngularDamping[edit]

Type: float

Modifiers: config


HandleAngularStiffness[edit]

Type: float

Modifiers: config


HandleLinearDamping[edit]

Type: float

Modifiers: config


HandleLinearStiffness[edit]

Type: float

Modifiers: config


Property group 'Poking'[edit]

PokeStrength[edit]

Type: float

Modifiers: config


Default value: 100.0

Property group 'Simulation'[edit]

bDrawContacts[edit]

Type: bool

Modifiers: config


FloorGap[edit]

Type: float

Modifiers: config


Default value: 25.0

GravScale[edit]

Type: float

Modifiers: config


Default value: 1.0

SimSpeed[edit]

Type: float

Modifiers: config


Default value: 1.0

Property group 'Snap'[edit]

AngularSnap[edit]

Type: float

Modifiers: config


Default value: 15.0

LinearSnap[edit]

Type: float

Modifiers: config


Default value: 2.0