Always snap to grid

UE3:PlayerController exec functions (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> Controller >> PlayerController (exec functions)
PlayerController exec functions in other games:
U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK
Other member categories for this class:
events, instance functions, internal variables, native functions, states

Exec functions[edit]

SetProgressMessage[edit]

exec event SetProgressMessage (EProgressMessageType MessageType, string Message, optional string Title)


SetProgressTime[edit]

exec event SetProgressTime (float T)


Camera[edit]

exec function Camera (name NewMode)

Change Camera mode

Parameters:

  • New - camera mode to set

CauseEvent[edit]

exec function CauseEvent (name EventName)


CE[edit]

exec function CE (name EventName)

Shortcut version for LDs who get tired of typing 'CauseEvent' all day. :-)

ChangeTeam[edit]

exec function ChangeTeam (optional string TeamName)


ClearProgressMessages[edit]

exec function ClearProgressMessages ()


ConsoleKey[edit]

exec function ConsoleKey (name Key)

console control commands, useful when remote debugging so you can't touch the console the normal way

DebugPause[edit]

exec function DebugPause ()

Dumps the pause state of the game

Disconnect[edit]

exec function Disconnect ()


EnableCheats[edit]

exec function EnableCheats ()


FOV[edit]

exec function FOV (float F)


ListCE[edit]

exec function ListCE ()


ListConsoleEvents[edit]

exec function ListConsoleEvents ()

Lists all console events to the HUD.

LocalTravel[edit]

exec function LocalTravel (string URL)


Mutate[edit]

exec function Mutate (string MutateString)


NextWeapon[edit]

exec function NextWeapon ()


Pause[edit]

exec function Pause ()


PrevWeapon[edit]

exec function PrevWeapon ()


QuickLoad[edit]

exec function QuickLoad ()

Loads the savegame created by the quicksave exec

QuickSave[edit]

exec function QuickSave ()

Console exec that initiates a quicksave and displays a string providing visual feedback.

RestartLevel[edit]

exec function RestartLevel ()


SaveActorConfig[edit]

exec function SaveActorConfig (coerce name actorName)

Force a save config on the specified actor.

SaveClassConfig[edit]

exec function SaveClassConfig (coerce string className)

Force a save config on the specified class.

Say[edit]

exec function Say (string Msg)


SendToConsole[edit]

exec function SendToConsole (string Command)


SetName[edit]

exec function SetName (coerce string S)


ShowMenu[edit]

exec function ShowMenu ()


Speech[edit]

exec function Speech (name Type, int Index, string Callsign)


StartAltFire[edit]

exec function StartAltFire (optional byte FireModeNum)


StartFire[edit]

exec function StartFire (optional byte FireModeNum)


StopAltFire[edit]

exec function StopAltFire (optional byte FireModeNum)


StopFire[edit]

exec function StopFire (optional byte FireModeNum)


Suicide[edit]

exec function Suicide ()


SwitchLevel[edit]

exec function SwitchLevel (string URL)


SwitchTeam[edit]

exec function SwitchTeam ()


TeamSay[edit]

exec function TeamSay (string Msg)


ThrowWeapon[edit]

exec function ThrowWeapon ()


Use[edit]

exec function Use ()

Entry point function for player interactions with the world, re-directs to ServerUse.

UTrace[edit]

exec function UTrace ()