Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:PointLightComponent (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Component >> ActorComponent >> LightComponent >> PointLightComponent |
- Package:
- Engine
- Direct subclasses:
- SpotLightComponent, UTExplosionLight, UTShockBallLight, UTDarkmatchLight
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'PointLightComponent'[edit]
FalloffExponent[edit]
Type: float
Modifiers: interp
Controls the radial falloff of the light
Default value: 2.0
Radius[edit]
Type: float
Modifiers: interp
Default value: 1024.0
ShadowFalloffExponent[edit]
Type: float
falloff for shadow when using LightShadow_Modulate
Default value: 2.0
ShadowRadiusMultiplier[edit]
Type: float
Modifiers: interp
used to control when point light shadow mapping goes to a hack mode, the ShadowRadiusMultiplier is multiplied by the radius of object's bounding sphere
Default value: 1.1
Translation[edit]
Type: Object.Vector
Modifiers: const
Internal variables[edit]
CachedParentToWorld[edit]
Type: Object.Matrix
Modifiers: const
Todo: remove me please
PreviewLightRadius[edit]
Type: DrawLightRadiusComponent
Modifiers: const
Native functions[edit]
SetTranslation[edit]
native final function SetTranslation (Object.Vector NewTranslation)