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UE3:RB_ConstraintActor (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- RB_PrismaticActor, RB_BSJointActor, RB_ConstraintActorSpawnable, RB_HingeActor, RB_PulleyJointActor
- This class in other games:
- UDK
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The Basic constraint actor class. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Pulley'[edit]
PulleyPivotActor1[edit]
Type: Actor
PulleyPivotActor2[edit]
Type: Actor
Property group 'RB_ConstraintActor'[edit]
bDisableCollision[edit]
Type: bool
Modifiers: const
bUpdateActor1RefFrame[edit]
Type: bool
Default value: True
bUpdateActor2RefFrame[edit]
Type: bool
Default value: True
ConstraintActor1[edit]
Type: Actor
ConstraintActor2[edit]
Type: Actor
ConstraintInstance[edit]
Type: RB_ConstraintInstance
Modifiers: editinline, export, noclear
Default value: RB_ConstraintInstance'Engine.Default__RB_ConstraintActor:MyConstraintInstance'
ConstraintSetup[edit]
Type: RB_ConstraintSetup
Modifiers: editinline, export, noclear
Default values[edit]
Property | Value |
---|---|
bEdShouldSnap | True |
bHidden | True |
bNoDelete | True |
CollisionType | COLLIDE_CustomDefault |
Components[0] | SpriteComponent'Sprite' |
Components[1] | RB_ConstraintDrawComponent'MyConDrawComponent' |
DrawScale | 0.5 |
Physics | PHYS_RigidBody |
SupportedEvents[3] | Class'Engine.SeqEvent_ConstraintBroken' |
TickGroup | TG_PostAsyncWork |
Subobjects[edit]
MyConDrawComponent[edit]
Class: Engine.RB_ConstraintDrawComponent
No new values.
MyConstraintInstance[edit]
Class: Engine.RB_ConstraintInstance
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
Functions[edit]
Native functions[edit]
InitConstraint[edit]
native final function InitConstraint (Actor Actor1, Actor Actor2, optional name Actor1Bone, optional name Actor2Bone, optional float BreakThreshold)
SetDisableCollision[edit]
native final function SetDisableCollision (bool NewDisableCollision)
TermConstraint[edit]
native final function TermConstraint ()
Other instance functions[edit]
OnDestroy[edit]
simulated function OnDestroy (SeqAct_Destroy Action)
Overrides: Actor.OnDestroy
When destroyed using Kismet, break the constraint.