Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:RB_ConstraintActor (UDK)
Object >> Actor >> RigidBodyBase >> RB_ConstraintActor |
- Package:
- Engine
- Direct subclasses:
- RB_BSJointActor, RB_ConstraintActorSpawnable, RB_HingeActor, RB_PrismaticActor, RB_PulleyJointActor
- This class in other games:
- UT3
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The Basic constraint actor class.
Properties[edit]
Property group 'Pulley'[edit]
PulleyPivotActor1[edit]
Type: Actor
PulleyPivotActor2[edit]
Type: Actor
Property group 'RB_ConstraintActor'[edit]
bDisableCollision[edit]
Type: bool
Modifiers: const
bUpdateActor1RefFrame[edit]
Type: bool
Default value: True
bUpdateActor2RefFrame[edit]
Type: bool
Default value: True
ConstraintActor1[edit]
Type: Actor
ConstraintActor2[edit]
Type: Actor
ConstraintInstance[edit]
Type: RB_ConstraintInstance
Modifiers: editinline, export, noclear
Default value: RB_ConstraintInstance'Engine.Default__RB_ConstraintActor:MyConstraintInstance'
ConstraintSetup[edit]
Type: RB_ConstraintSetup
Modifiers: editinline, export, noclear
Default values[edit]
Property | Value |
---|---|
bEdShouldSnap | True |
bHidden | True |
bNoDelete | True |
Components[0] | SpriteComponent'Sprite' |
Components[1] | RB_ConstraintDrawComponent'MyConDrawComponent' |
DrawScale | 0.5 |
Physics | PHYS_RigidBody |
SupportedEvents[4] | Class'Engine.SeqEvent_ConstraintBroken' |
TickGroup | TG_PostAsyncWork |
Subobjects[edit]
MyConDrawComponent[edit]
Class: Engine.RB_ConstraintDrawComponent
Property | Value |
---|---|
ReplacementPrimitive | None |
MyConstraintInstance[edit]
Class: Engine.RB_ConstraintInstance
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
ReplacementPrimitive | None |
Functions[edit]
Native functions[edit]
InitConstraint[edit]
SetDisableCollision[edit]
TermConstraint[edit]
Other instance functions[edit]
OnDestroy[edit]
Overrides: Actor.OnDestroy
When destroyed using Kismet, break the constraint.
OnToggle[edit]
When destroyed using Kismet, break the constraint.
OnToggleConstraintDrive[edit]
Handle 'Toggle Constraint Drive' kismet action