My program doesn't have bugs. It just develops random features.
UE3:RB_HingeActor (UDK)
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Object >> Actor >> RigidBodyBase >> RB_ConstraintActor >> RB_HingeActor |
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The Hinge joint class.
Default values[edit]
Property | Value |
---|---|
Components[2] | ArrowComponent'ArrowComponent0' |
ConstraintInstance | RB_ConstraintInstance'Engine.Default__RB_HingeActor:MyConstraintInstance' |
ConstraintSetup | RB_HingeSetup'Engine.Default__RB_HingeActor:MyHingeSetup' |
Subobjects[edit]
ArrowComponent0[edit]
Class: Engine.ArrowComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ArrowColor |
|
||||||||||
bTreatAsASprite | True | ||||||||||
ReplacementPrimitive | None |
MyConDrawComponent[edit]
Class: Engine.RB_ConstraintDrawComponent
Inherits from: RB_ConstraintActor.MyConDrawComponent
Property | Value |
---|---|
ReplacementPrimitive | None |
MyConstraintInstance[edit]
Class: Engine.RB_ConstraintInstance
Inherits from: RB_ConstraintActor.MyConstraintInstance
No new values.
MyHingeSetup[edit]
Class: Engine.RB_HingeSetup
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: RB_ConstraintActor.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.S_KHinge' |