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UE3:RB_ConstraintActor (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- RB_PrismaticActor, RB_BSJointActor, RB_ConstraintActorSpawnable, RB_HingeActor, RB_PulleyJointActor
- This class in other games:
- UDK
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The Basic constraint actor class. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'Pulley'
PulleyPivotActor1
Type: Actor
PulleyPivotActor2
Type: Actor
Property group 'RB_ConstraintActor'
bDisableCollision
Type: bool
Modifiers: const
bUpdateActor1RefFrame
Type: bool
Default value: True
bUpdateActor2RefFrame
Type: bool
Default value: True
ConstraintActor1
Type: Actor
ConstraintActor2
Type: Actor
ConstraintInstance
Type: RB_ConstraintInstance
Modifiers: editinline, export, noclear
Default value: RB_ConstraintInstance'Engine.Default__RB_ConstraintActor:MyConstraintInstance'
ConstraintSetup
Type: RB_ConstraintSetup
Modifiers: editinline, export, noclear
Default values
Property | Value |
---|---|
bEdShouldSnap | True |
bHidden | True |
bNoDelete | True |
CollisionType | COLLIDE_CustomDefault |
Components[0] | SpriteComponent'Sprite' |
Components[1] | RB_ConstraintDrawComponent'MyConDrawComponent' |
DrawScale | 0.5 |
Physics | PHYS_RigidBody |
SupportedEvents[3] | Class'Engine.SeqEvent_ConstraintBroken' |
TickGroup | TG_PostAsyncWork |
Subobjects
MyConDrawComponent
Class: Engine.RB_ConstraintDrawComponent
No new values.
MyConstraintInstance
Class: Engine.RB_ConstraintInstance
No new values.
Sprite
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
Functions
Native functions
InitConstraint
native final function InitConstraint (Actor Actor1, Actor Actor2, optional name Actor1Bone, optional name Actor2Bone, optional float BreakThreshold)
SetDisableCollision
native final function SetDisableCollision (bool NewDisableCollision)
TermConstraint
native final function TermConstraint ()
Other instance functions
OnDestroy
simulated function OnDestroy (SeqAct_Destroy Action)
Overrides: Actor.OnDestroy
When destroyed using Kismet, break the constraint.