I love the smell of UnrealEd crashing in the morning. – tarquin

UE3:RB_CylindricalForceActor (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> RB_CylindricalForceActor
Package: 
Engine
This class in other games:
UDK

null

Properties[edit]

Property group 'RB_CylindricalForceActor'[edit]

bForceActive[edit]

Type: bool

Indicates whether the force is active at the moment.

bForceApplyToCloth[edit]

Type: bool

Apply force field to cloth

Default value: True

bForceApplyToFluid[edit]

Type: bool

Apply force field to fluid

Default value: True

bForceApplyToProjectiles[edit]

Type: bool

Apply force field to projectiles like rockets

bForceApplyToRigidBodies[edit]

Type: bool

Apply force field to rigid bodies

Default value: True

CollideWithChannels[edit]

Type: PrimitiveComponent.RBCollisionChannelContainer

Modifiers: const

Which types of object to apply this force field to

Default value:

Member Value
Cloth True
Default True
EffectPhysics True
FluidDrain True
GameplayPhysics True
Pawn True
Untitled1 True
Untitled2 True
Untitled3 True
Vehicle True
Water True

EscapeVelocity[edit]

Type: float

Modifiers: interp

Velocity above which the radial force is ignored.

Default value: 10000.0

ForceFieldChannel[edit]

Type: int

Force field channel, used to identify which force field exclude volumes apply to this force field

Default value: 1

ForceHeight[edit]

Type: float

Modifiers: interp

Height of force cylinder

Default value: 200.0

ForceRadius[edit]

Type: float

Modifiers: interp

Radius of influence of the force at the bottom of the cylinder.

Default value: 200.0

ForceTopRadius[edit]

Type: float

Modifiers: interp

Radius of the force field at the top

Default value: 200.0

HeightOffset[edit]

Type: float

Modifiers: interp

Offset from the actor base to the center of the force field

LiftFalloffHeight[edit]

Type: float

Modifiers: interp

Lift falloff height, 0-1, lift starts to fall off in a linear way above this height

LiftStrength[edit]

Type: float

Modifiers: interp

Strength of the force applied along the cylinder axis

RadialStrength[edit]

Type: float

Modifiers: interp

Strength of the force applied by this actor.

RenderComponent[edit]

Type: DrawCylinderComponent

Used to preview the radius of the force.

Default value: DrawCylinderComponent'DrawCylinder0'

RotationalStrength[edit]

Type: float

Modifiers: interp

Rotational strength of the force applied around the cylinder axis.

Default values[edit]

Property Value
bAlwaysRelevant True
bNoDelete True
bOnlyDirtyReplication True
CollisionType COLLIDE_CustomDefault
Components[0] DrawCylinderComponent'DrawCylinder0'
Components[1] SpriteComponent'Sprite'
NetUpdateFrequency 0.1
RemoteRole ROLE_SimulatedProxy

Subobjects[edit]

DrawCylinder0[edit]

Class: Engine.DrawCylinderComponent

Property Value
CylinderHeight 200.0
CylinderRadius 200.0
CylinderTopRadius 200.0

Sprite[edit]

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
Sprite Texture2D'EngineResources.S_RadForce'

Instance functions[edit]

onToggle[edit]

simulated function onToggle (SeqAct_Toggle inAction)