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UE3:RB_CylindricalForceActor (UT3)
Contents
- 1 Properties
- 1.1 Property group 'RB_CylindricalForceActor'
- 1.1.1 bForceActive
- 1.1.2 bForceApplyToCloth
- 1.1.3 bForceApplyToFluid
- 1.1.4 bForceApplyToProjectiles
- 1.1.5 bForceApplyToRigidBodies
- 1.1.6 CollideWithChannels
- 1.1.7 EscapeVelocity
- 1.1.8 ForceFieldChannel
- 1.1.9 ForceHeight
- 1.1.10 ForceRadius
- 1.1.11 ForceTopRadius
- 1.1.12 HeightOffset
- 1.1.13 LiftFalloffHeight
- 1.1.14 LiftStrength
- 1.1.15 RadialStrength
- 1.1.16 RenderComponent
- 1.1.17 RotationalStrength
- 1.2 Default values
- 1.3 Subobjects
- 1.1 Property group 'RB_CylindricalForceActor'
- 2 Instance functions
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Properties[edit]
Property group 'RB_CylindricalForceActor'[edit]
bForceActive[edit]
Type: bool
Indicates whether the force is active at the moment.
bForceApplyToCloth[edit]
Type: bool
Apply force field to cloth
Default value: True
bForceApplyToFluid[edit]
Type: bool
Apply force field to fluid
Default value: True
bForceApplyToProjectiles[edit]
Type: bool
Apply force field to projectiles like rockets
bForceApplyToRigidBodies[edit]
Type: bool
Apply force field to rigid bodies
Default value: True
CollideWithChannels[edit]
Type: PrimitiveComponent.RBCollisionChannelContainer
Modifiers: const
Which types of object to apply this force field to
Default value:
Member | Value |
---|---|
Cloth | True |
Default | True |
EffectPhysics | True |
FluidDrain | True |
GameplayPhysics | True |
Pawn | True |
Untitled1 | True |
Untitled2 | True |
Untitled3 | True |
Vehicle | True |
Water | True |
EscapeVelocity[edit]
Type: float
Modifiers: interp
Velocity above which the radial force is ignored.
Default value: 10000.0
ForceFieldChannel[edit]
Type: int
Force field channel, used to identify which force field exclude volumes apply to this force field
Default value: 1
ForceHeight[edit]
Type: float
Modifiers: interp
Height of force cylinder
Default value: 200.0
ForceRadius[edit]
Type: float
Modifiers: interp
Radius of influence of the force at the bottom of the cylinder.
Default value: 200.0
ForceTopRadius[edit]
Type: float
Modifiers: interp
Radius of the force field at the top
Default value: 200.0
HeightOffset[edit]
Type: float
Modifiers: interp
Offset from the actor base to the center of the force field
LiftFalloffHeight[edit]
Type: float
Modifiers: interp
Lift falloff height, 0-1, lift starts to fall off in a linear way above this height
LiftStrength[edit]
Type: float
Modifiers: interp
Strength of the force applied along the cylinder axis
RadialStrength[edit]
Type: float
Modifiers: interp
Strength of the force applied by this actor.
RenderComponent[edit]
Type: DrawCylinderComponent
Used to preview the radius of the force.
Default value: DrawCylinderComponent'DrawCylinder0'
RotationalStrength[edit]
Type: float
Modifiers: interp
Rotational strength of the force applied around the cylinder axis.
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
bNoDelete | True |
bOnlyDirtyReplication | True |
CollisionType | COLLIDE_CustomDefault |
Components[0] | DrawCylinderComponent'DrawCylinder0' |
Components[1] | SpriteComponent'Sprite' |
NetUpdateFrequency | 0.1 |
RemoteRole | ROLE_SimulatedProxy |
Subobjects[edit]
DrawCylinder0[edit]
Class: Engine.DrawCylinderComponent
Property | Value |
---|---|
CylinderHeight | 200.0 |
CylinderRadius | 200.0 |
CylinderTopRadius | 200.0 |
Sprite[edit]
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
Sprite | Texture2D'EngineResources.S_RadForce' |