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UE3:RB_RadialForceActor (UT3)
Contents
- 1 Properties
- 1.1 Property group 'RB_RadialForceActor'
- 1.1.1 bForceActive
- 1.1.2 bForceApplyToCloth
- 1.1.3 bForceApplyToFluid
- 1.1.4 bForceApplyToProjectiles
- 1.1.5 bForceApplyToRigidBodies
- 1.1.6 CollideWithChannels
- 1.1.7 ForceFalloff
- 1.1.8 ForceFieldChannel
- 1.1.9 ForceRadius
- 1.1.10 ForceStrength
- 1.1.11 RadialForceMode
- 1.1.12 SpinTorque
- 1.1.13 SwirlStrength
- 1.2 Internal variables
- 1.3 Default values
- 1.4 Subobjects
- 1.1 Property group 'RB_RadialForceActor'
- 2 Enums
- 3 Instance functions
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'RB_RadialForceActor'[edit]
bForceActive[edit]
Type: bool
Indicates whether the force is active at the moment.
bForceApplyToCloth[edit]
Type: bool
Apply force field to cloth
Default value: True
bForceApplyToFluid[edit]
Type: bool
Apply force field to fluid
Default value: True
bForceApplyToProjectiles[edit]
Type: bool
Apply force field to projectiles like rockets
bForceApplyToRigidBodies[edit]
Type: bool
Apply force field to rigid bodies
Default value: True
CollideWithChannels[edit]
Type: PrimitiveComponent.RBCollisionChannelContainer
Modifiers: const
Which types of object to apply this force field to
Default value:
Member | Value |
---|---|
Cloth | True |
Default | True |
EffectPhysics | True |
FluidDrain | True |
GameplayPhysics | True |
Pawn | True |
Untitled1 | True |
Untitled2 | True |
Untitled3 | True |
Untitled4 | True |
Vehicle | True |
Water | True |
ForceFalloff[edit]
Type: PrimitiveComponent.ERadialImpulseFalloff
Way in which the force falls off as objects are further away from the location.
ForceFieldChannel[edit]
Type: int
Force field channel, used to identify which force field exclude volumes apply to this force field
Default value: 1
ForceRadius[edit]
Type: float
Modifiers: interp
Radius of influence of the force.
Default value: 200.0
ForceStrength[edit]
Type: float
Modifiers: interp
Strength of the force applied by this actor. Positive forces are applied outwards.
Default value: 10.0
RadialForceMode[edit]
Type: ERadialForceType
Indicates which type of force mode is used.
SpinTorque[edit]
Type: float
Modifiers: interp
How strongly to spin objects around their local Z.
SwirlStrength[edit]
Type: float
Modifiers: interp
How strongly objects orbit around Z axis of actor.
Internal variables[edit]
RenderComponent[edit]
Type: DrawSphereComponent
Used to preview the radius of the force.
Default value: DrawSphereComponent'DrawSphere0'
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
bNoDelete | True |
bOnlyDirtyReplication | True |
CollisionType | COLLIDE_CustomDefault |
Components[0] | DrawSphereComponent'DrawSphere0' |
Components[1] | SpriteComponent'Sprite' |
NetUpdateFrequency | 0.1 |
RemoteRole | ROLE_SimulatedProxy |
Subobjects[edit]
DrawSphere0[edit]
Class: Engine.DrawSphereComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
SphereColor |
|
||||||||||
SphereRadius | 200.0 |
Sprite[edit]
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
Sprite | Texture2D'EngineResources.S_RadForce' |
Enums[edit]
ERadialForceType[edit]
- RFT_Force
- Use as a force
- RFT_Impulse
- Use as an impulse, gets deactivated when applied once