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UE3:ReverbVolume (UT3)

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UT3 Object >> Actor >> Brush >> Volume >> ReverbVolume
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Used to affect reverb settings in the game and editor.

Properties[edit]

Property group 'ReverbVolume'[edit]

Priority[edit]

Type: float

Priority of this volume. In the case of overlapping volumes the one with the highest priority is chosen. The order is undefined if two or more overlapping volumes have the same priority.

Settings[edit]

Type: ReverbSettings

Reverb settings to use for this volume.

Default value:

Member Value
FadeTime 2.0
Volume 0.5

Internal variables[edit]

NextLowerPriorityVolume[edit]

Type: ReverbVolume

Modifiers: const, noimport, transient

Next volume in linked listed, sorted by priority in descending order.

Default values[edit]

Property Value
bCollideActors False
CollisionType COLLIDE_CustomDefault

Subobjects[edit]

BrushComponent0[edit]

Class: Engine.BrushComponent

Inherits from: Volume.BrushComponent0

Property Value
BlockNonZeroExtent False
CollideActors False

Enums[edit]

ReverbPreset[edit]

Indicates a reverb preset to use.

REVERB_Default 
REVERB_Bathroom 
REVERB_StoneRoom 
REVERB_Auditorium 
REVERB_ConcertHall 
REVERB_Cave 
REVERB_Hallway 
REVERB_StoneCorridor 
REVERB_Alley 
REVERB_Forest 
REVERB_City 
REVERB_Mountains 
REVERB_Quarry 
REVERB_Plain 
REVERB_ParkingLot 
REVERB_SewerPipe 
REVERB_Underwater 
REVERB_SmallRoom 
REVERB_MediumRoom 
REVERB_LargeRoom 
REVERB_MediumHall 
REVERB_LargeHall 
REVERB_Plate 

Structs[edit]

ReverbSettings[edit]

Modifiers: native

Struct encapsulating settings for reverb effects.

ReverbPreset ReverbType 
The reverb preset to employ.
float Volume 
Volume level of the reverb affect.
float FadeTime 
Time to fade from the current reverb settings into this setting, in seconds.

Default values:

Property Value
FadeTime 2.0
ReverbType REVERB_Default
Volume 0.5