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UE3:ReverbVolume (UT3)
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Used to affect reverb settings in the game and editor.
Properties[edit]
Property group 'ReverbVolume'[edit]
Priority[edit]
Type: float
Priority of this volume. In the case of overlapping volumes the one with the highest priority is chosen. The order is undefined if two or more overlapping volumes have the same priority.
Settings[edit]
Type: ReverbSettings
Reverb settings to use for this volume.
Default value:
Member | Value |
---|---|
FadeTime | 2.0 |
Volume | 0.5 |
Internal variables[edit]
NextLowerPriorityVolume[edit]
Type: ReverbVolume
Modifiers: const, noimport, transient
Next volume in linked listed, sorted by priority in descending order.
Default values[edit]
Property | Value |
---|---|
bCollideActors | False |
CollisionType | COLLIDE_CustomDefault |
Subobjects[edit]
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: Volume.BrushComponent0
Property | Value |
---|---|
BlockNonZeroExtent | False |
CollideActors | False |
Enums[edit]
ReverbPreset[edit]
Indicates a reverb preset to use.
- REVERB_Default
- REVERB_Bathroom
- REVERB_StoneRoom
- REVERB_Auditorium
- REVERB_ConcertHall
- REVERB_Cave
- REVERB_Hallway
- REVERB_StoneCorridor
- REVERB_Alley
- REVERB_Forest
- REVERB_City
- REVERB_Mountains
- REVERB_Quarry
- REVERB_Plain
- REVERB_ParkingLot
- REVERB_SewerPipe
- REVERB_Underwater
- REVERB_SmallRoom
- REVERB_MediumRoom
- REVERB_LargeRoom
- REVERB_MediumHall
- REVERB_LargeHall
- REVERB_Plate
Structs[edit]
ReverbSettings[edit]
Modifiers: native
Struct encapsulating settings for reverb effects.
- ReverbPreset ReverbType
- The reverb preset to employ.
- float Volume
- Volume level of the reverb affect.
- float FadeTime
- Time to fade from the current reverb settings into this setting, in seconds.
Default values:
Property | Value |
---|---|
FadeTime | 2.0 |
ReverbType | REVERB_Default |
Volume | 0.5 |