Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:SVehicleSimTank (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Component >> ActorComponent >> SVehicleSimBase >> SVehicleSimCar >> SVehicleSimTank
Package: 
Engine
Direct subclass:
UTVehicleSimTank
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'SVehicleSimTank'[edit]

bTurnInPlaceOnSteer[edit]

Type: bool

If true, tank will turn in place when just steering is applied.

Default value: True

EngineDamping[edit]

Type: float


InsideTrackTorqueFactor[edit]

Type: float


MaxEngineTorque[edit]

Type: float


SteeringLatStiffnessFactor[edit]

Type: float


TurnGripScaleRate[edit]

Type: float

How quickly grip drops off based on difference in track speed.

Default value: 1.0

TurnInPlaceThrottle[edit]

Type: float


TurnMaxGripReduction[edit]

Type: float

Maximum amount we will reduce lateral grip.

Default value: 0.97

Internal variables[edit]

LeftTrackTorque[edit]

Type: float


LeftTrackVel[edit]

Type: float


RightTrackTorque[edit]

Type: float


RightTrackVel[edit]

Type: float


Default values[edit]

Property Value
bWheelSpeedOverride True