I love the smell of UnrealEd crashing in the morning. – tarquin
UE3:SavedMove (UT3)
Object >> SavedMove |
Contents
- 1 Properties
- 1.1 AccelDotThreshold
- 1.2 Acceleration
- 1.3 bDoubleJump
- 1.4 bDuck
- 1.5 bForceRMVelocity
- 1.6 bPreciseDestination
- 1.7 bPressedJump
- 1.8 bRun
- 1.9 CustomTimeDilation
- 1.10 Delta
- 1.11 DoubleClickMove
- 1.12 EndBase
- 1.13 NextMove
- 1.14 RMVelocity
- 1.15 Rotation
- 1.16 SavedLocation
- 1.17 SavedPhysics
- 1.18 SavedRelativeLocation
- 1.19 SavedVelocity
- 1.20 StartBase
- 1.21 StartFloor
- 1.22 StartLocation
- 1.23 StartRelativeLocation
- 1.24 StartVelocity
- 1.25 TimeStamp
- 2 Functions
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SavedMove is used during network play to buffer recent client moves, for use when the server modifies the clients actual position, etc. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
AccelDotThreshold
Type: float
threshold for deciding this is an "important" move based on DP with last acked acceleration
Acceleration
Type: Object.Vector
bDoubleJump
Type: bool
bDuck
Type: bool
bForceRMVelocity
Type: bool
client-side only (for replaying moves) - not replicated
bPreciseDestination
Type: bool
bPressedJump
Type: bool
bRun
Type: bool
CustomTimeDilation
Type: float
Delta
Type: float
amount of time for this move
DoubleClickMove
Type: Actor.EDoubleClickDir
Double click info.
EndBase
Type: Actor
NextMove
Type: SavedMove
Next move in linked list.
RMVelocity
Type: Object.Vector
Rotation
Type: Object.Rotator
SavedLocation
Type: Object.Vector
SavedPhysics
Type: Actor.EPhysics
SavedRelativeLocation
Type: Object.Vector
SavedVelocity
Type: Object.Vector
StartBase
Type: Actor
StartFloor
Type: Object.Vector
StartLocation
Type: Object.Vector
StartRelativeLocation
Type: Object.Vector
StartVelocity
Type: Object.Vector
TimeStamp
Type: float
Time of this move.