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Difference between revisions of "UE3:SceneCaptureReflectActor (UT3)"

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Latest revision as of 08:40, 23 May 2008

UT3 Object >> Actor >> SceneCaptureActor >> SceneCaptureReflectActor
Package: 
Engine
Direct subclass:
SceneCapturePortalActor
This class in other games:
UDK

SceneCaptureReflectActor

Place this actor in a level to capture the reflected/clipped scene to a texture target using a SceneCaptureReflectComponent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'SceneCaptureReflectActor'[edit]

StaticMesh[edit]

Type: StaticMeshComponent

Modifiers: const

draws the face using a static mesh

Default value: StaticMeshComponent'StaticMeshComponent0'

Internal variables[edit]

ReflectMaterialInst[edit]

Type: MaterialInstanceConstant

Modifiers: transient

material instance used to apply the target texture to the static mesh

Default values[edit]

Property Value
Components[1] SceneCaptureReflectComponent'SceneCaptureReflectComponent0'
Components[2] StaticMeshComponent'StaticMeshComponent0'
Rotation
Member Value
Pitch 16384
Roll 0
Yaw 0
SceneCapture SceneCaptureReflectComponent'SceneCaptureReflectComponent0'

Subobjects[edit]

SceneCaptureReflectComponent0[edit]

Class: Engine.SceneCaptureReflectComponent

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: SceneCaptureActor.Sprite

No new values.

StaticMeshComponent0[edit]

Class: Engine.StaticMeshComponent

Property Value
bAcceptsLights False
CastShadow False
CollideActors False
HiddenGame True
Scale3D
Member Value
X 4.0
Y 4.0
Z 4.0
StaticMesh StaticMesh'EditorMeshes.TexPropPlane'