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Difference between revisions of "UE3:SceneCaptureReflectActor (UT3)"
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Latest revision as of 07:40, 23 May 2008
Object >> Actor >> SceneCaptureActor >> SceneCaptureReflectActor |
- Package:
- Engine
- Direct subclass:
- SceneCapturePortalActor
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SceneCaptureReflectActor
Place this actor in a level to capture the reflected/clipped scene to a texture target using a SceneCaptureReflectComponent
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'SceneCaptureReflectActor'[edit]
StaticMesh[edit]
Type: StaticMeshComponent
Modifiers: const
draws the face using a static mesh
Default value: StaticMeshComponent'StaticMeshComponent0'
Internal variables[edit]
ReflectMaterialInst[edit]
Type: MaterialInstanceConstant
Modifiers: transient
material instance used to apply the target texture to the static mesh
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Components[1] | SceneCaptureReflectComponent'SceneCaptureReflectComponent0' | ||||||||
Components[2] | StaticMeshComponent'StaticMeshComponent0' | ||||||||
Rotation |
|
||||||||
SceneCapture | SceneCaptureReflectComponent'SceneCaptureReflectComponent0' |
Subobjects[edit]
SceneCaptureReflectComponent0[edit]
Class: Engine.SceneCaptureReflectComponent
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: SceneCaptureActor.Sprite
No new values.
StaticMeshComponent0[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAcceptsLights | False | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
HiddenGame | True | ||||||||
Scale3D |
|
||||||||
StaticMesh | StaticMesh'EditorMeshes.TexPropPlane' |