UE3:Scout (UDK)
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Scout used for path generation.
Properties
Property group 'Scout'
bHightlightOneWayReachSpecs
Type: bool
when this is TRUE a dashed-red line will be drawn across the gap of a one-way edge to highlight those situations
Internal variables
DefaultReachSpecClass
Specifies the default class to use when constructing reachspecs connecting NavigationPoints
Default value: Class'Engine.ReachSpec'
MaxLandingVelocity
Type: float
Modifiers: const
MinNumPlayerStarts
Type: int
Default value: 1
Type: float
Default value: 70.0
Type: float
Default value: 5.0
Type: float
Default value: 72.0
Type: float
Default value: 10.0
Type: float
Default value: 60.0
Type: float
Default value: 30.0
Type: float
Default value: 120.0
Type: float
Default value: 35.0
Type: float
Default value: 4.99
Type: float
Default value: 2.0
Type: float
Default value: 0.95
Type: float
Type: float
Default value: 225.0
Type: float
Default value: 150.0
Type: float
Default value: 30.0
Type: float
Default value: 20.0
PathSizes
Type: array<PathSizeInfo>
dimensions of reach specs to test for
Default value, index 0:
Member | Value |
---|---|
Desc | 'Human' |
Height | 80.0 |
Radius | 48.0 |
Default value, index 1:
Member | Value |
---|---|
Desc | 'Common' |
Height | 100.0 |
Radius | 72.0 |
Default value, index 2:
Member | Value |
---|---|
Desc | 'Max' |
Height | 120.0 |
Radius | 120.0 |
Default value, index 3:
Member | Value |
---|---|
Desc | 'Vehicle' |
Height | 120.0 |
Radius | 260.0 |
TestFallSpeed
Type: float
Default value: 1200.0
TestGroundSpeed
Type: float
Default value: 600.0
TestJumpZ
Type: float
Default value: 420.0
TestMaxFallSpeed
Type: float
Default value: 2500.0
Default values
Property | Value |
---|---|
AccelRate | 1.0 |
bBlockActors | False |
bCollideActors | False |
bCollideWorld | False |
bPathColliding | True |
bProjTarget | False |
Components[0] | CylinderComponent'CollisionCylinder' |
RemoteRole | ROLE_None |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: Pawn.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
Structs
PathSizeInfo
Modifiers: native
Events
PreBeginPlay
Overrides: Pawn.PreBeginPlay