Always snap to grid
UE3:SeqAct_AttachToActor (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_AttachToActor |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'SeqAct_AttachToActor'[edit]
bDetach[edit]
Type: bool
if true, then attachments will be detached.
bHardAttach[edit]
Type: bool
Should hard attach to the actor
Default value: True
BoneName[edit]
Type: name
Bone Name to use for attachment
bUseRelativeOffset[edit]
Type: bool
true if attachment should be set relatively to the target, using an offset
bUseRelativeRotation[edit]
Type: bool
Use relative rotation offset
RelativeOffset[edit]
Type: Object.Vector
offset to use when attaching
RelativeRotation[edit]
Type: Object.Rotator
relative rotation
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ObjCategory | "Actor" | ||||||||||
ObjClassVersion | 2 | ||||||||||
ObjName | "Attach to Actor" | ||||||||||
VariableLinks[1] |
|