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UE3:SeqAct_CauseDamageRadial (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_CauseDamageRadial
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'SeqAct_CauseDamageRadial'[edit]

bDamageFalloff[edit]

Type: bool

Whether damage should decay linearly based on distance from the instigator.

DamageAmount[edit]

Type: float

Amount of damage to apply

DamageRadius[edit]

Type: float

Distance to Instigator within which to damage actors

Default value: 200.0

DamageType[edit]

Type: class<DamageType>

Type of damage to apply

Momentum[edit]

Type: float

Amount of momentum to apply

Default value: 500.0

Internal variables[edit]

Instigator[edit]

Type: Actor

player that should take credit for the damage (Controller or Pawn)

Default values[edit]

Property Value
ObjCategory "Actor"
ObjClassVersion 2
ObjName "Cause Damage Radial"
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "Amount"
MaxVars 255
MinVars 1
PropertyName 'DamageAmount'
VariableLinks[2]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Instigator"
MaxVars 255
MinVars 1
PropertyName 'Instigator'