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UE3:SeqAct_CauseDamageRadial (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_CauseDamageRadial |
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Properties
Property group 'SeqAct_CauseDamageRadial'
bDamageFalloff
Type: bool
Whether damage should decay linearly based on distance from the instigator.
DamageAmount
Type: float
Amount of damage to apply
DamageRadius
Type: float
Distance to Instigator within which to damage actors
Default value: 200.0
DamageType
Type: class<DamageType>
Type of damage to apply
Momentum
Type: float
Amount of momentum to apply
Default value: 500.0
Internal variables
Instigator
Type: Actor
player that should take credit for the damage (Controller or Pawn)
Default values
Property | Value | ||||||||||||
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ObjCategory | "Actor" | ||||||||||||
ObjClassVersion | 2 | ||||||||||||
ObjName | "Cause Damage Radial" | ||||||||||||
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