Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Difference between revisions of "UE3:SeqAct CommitMapChange (UDK)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Talk)
 
(Talk)
Line 1: Line 1:
{{UE3:SeqAct_CommitMapChange (UT3)}}
+
{{infobox class
 +
| package = Engine
 +
| parent1 = SequenceAction
 +
| parent2 = SequenceOp
 +
| parent3 = SequenceObject
 +
| parent4 = Object
 +
}}
 +
{{autogenerated}}
 +
SeqAct_CommitMapChange
 +
 
 +
Kismet action commiting pending map change
 +
 
 +
==Default values==
 +
{| class="list defaults"
 +
! Property
 +
! Value
 +
|-
 +
| {{tl|InputLinks||SequenceOp}}[0]
 +
|
 +
{| class="list defaults"
 +
! {{tl|SeqOpInputLink||SequenceOp structs|Member}}
 +
! Value
 +
|-
 +
| LinkDesc
 +
| "Commit"
 +
|}
 +
|-
 +
| {{tl|ObjCategory||SequenceObject}}
 +
| "Level"
 +
|-
 +
| {{tl|ObjName||SequenceObject}}
 +
| "Commit Map Change"
 +
|}

Revision as of 06:24, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_CommitMapChange

Contents

Package: 
Engine
This class in other games:
UT3

SeqAct_CommitMapChange

Kismet action commiting pending map change

Default values

Property Value
InputLinks[0]
Member Value
LinkDesc "Commit"
ObjCategory "Level"
ObjName "Commit Map Change"