Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:SeqAct_ForceFeedback (UDK)
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Revision as of 05:45, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 4))
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_ForceFeedback |
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Properties
Property group 'SeqAct_ForceFeedback'
FFWaveform
Type: ForceFeedbackWaveform
Modifiers: editinline
PredefinedWaveForm
Type: class<WaveFormBase>
A predefined WaveForm, only works with start, stopping a predefined doesn't do anything, can't use for looping *
Default values
Property | Value | ||||
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InputLinks[0] |
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InputLinks[1] |
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ObjCategory | "Misc" | ||||
ObjName | "Force Feedback" |