Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:SeqAct_ForceFeedback (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_ForceFeedback
Package: 
Engine
This class in other games:
UT3


Properties

Property group 'SeqAct_ForceFeedback'

FFWaveform

Type: ForceFeedbackWaveform

Modifiers: editinline


PredefinedWaveForm

Type: class<WaveFormBase>

A predefined WaveForm, only works with start, stopping a predefined doesn't do anything, can't use for looping *

Default values

Property Value
InputLinks[0]
Member Value
LinkDesc "Start"
InputLinks[1]
Member Value
LinkDesc "Stop"
ObjCategory "Misc"
ObjName "Force Feedback"